Files
tbd-station-14/Content.Server/Access/Components/AccessReaderComponent.cs
Alex Evgrashin a3f16295ea Move Access to ECS (#4826)
* Moved access to ecs

* Fixed tests

* Moved test to integration

* Better IoC

* Moved preset ID card

* Moved id card to ECS

* Moved access component to ECS

* Fixed pda access

* Final touches

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-10-22 13:31:07 +11:00

42 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Shared.Access;
using Content.Shared.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Access.Components
{
/// <summary>
/// Stores access levels necessary to "use" an entity
/// and allows checking if something or somebody is authorized with these access levels.
/// </summary>
[RegisterComponent]
public class AccessReader : Component
{
public override string Name => "AccessReader";
/// <summary>
/// The set of tags that will automatically deny an allowed check, if any of them are present.
/// </summary>
public HashSet<string> DenyTags = new();
/// <summary>
/// List of access lists to check allowed against. For an access check to pass
/// there has to be an access list that is a subset of the access in the checking list.
/// </summary>
[DataField("access")]
[ViewVariables]
public List<HashSet<string>> AccessLists = new();
}
}