Files
tbd-station-14/Content.Client/UserInterface/Systems/Hands/Controls/HandsContainer.cs
LordCarve a3ddba6f42 Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:40:48 +12:00

93 lines
2.3 KiB
C#

using System.Linq;
using Content.Client.UserInterface.Systems.Inventory.Controls;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Hands.Controls;
public sealed class HandsContainer : ItemSlotUIContainer<HandButton>
{
private readonly GridContainer _grid;
public int ColumnLimit { get => _grid.Columns; set => _grid.Columns = value; }
public int MaxButtonCount { get; set; } = 0;
public int MaxButtonsPerRow { get; set; }= 6;
/// <summary>
/// Indexer. This is used to reference a HandsContainer from the
/// controller.
/// </summary>
public string? Indexer { get; set; }
public HandsContainer()
{
AddChild(_grid = new GridContainer());
_grid.ExpandBackwards = true;
}
public override HandButton? AddButton(HandButton newButton)
{
if (MaxButtonCount > 0)
{
if (ButtonCount >= MaxButtonCount)
return null;
_grid.AddChild(newButton);
}
else
{
_grid.AddChild(newButton);
}
_grid.Columns = Math.Min(_grid.ChildCount, MaxButtonsPerRow);
return base.AddButton(newButton);
}
public override void RemoveButton(string handName)
{
var button = GetButton(handName);
if (button == null)
return;
base.RemoveButton(button);
_grid.RemoveChild(button);
}
public bool TryGetLastButton(out HandButton? control)
{
if (Buttons.Count == 0)
{
control = null;
return false;
}
control = Buttons.Values.Last();
return true;
}
public bool TryRemoveLastHand(out HandButton? control)
{
var success = TryGetLastButton(out control);
if (control != null)
RemoveButton(control);
return success;
}
public void Clear()
{
ClearButtons();
_grid.RemoveAllChildren();
}
public IEnumerable<HandButton> GetButtons()
{
foreach (var child in _grid.Children)
{
if (child is HandButton hand)
yield return hand;
}
}
public bool IsFull => (MaxButtonCount != 0 && ButtonCount >= MaxButtonCount);
public int ButtonCount => _grid.ChildCount;
}