* puters * Start on fulfillment * weh * Smol update * FTL sound fixes or smth iunno * Add consoles * More tweaks * Make it unanchorable * final wehs * weh * Fix 1 test * Shrimply bump the distance * cat
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using Content.Client.UserInterface.Controls;
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using Content.Shared.Cargo;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Cargo.UI;
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[GenerateTypedNameReferences]
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public sealed partial class CargoPalletMenu : FancyWindow
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{
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public Action? SellRequested;
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public Action? AppraiseRequested;
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public CargoPalletMenu()
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{
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RobustXamlLoader.Load(this);
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SellButton.OnPressed += OnSellPressed;
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AppraiseButton.OnPressed += OnAppraisePressed;
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}
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public void SetAppraisal(int amount)
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{
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AppraisalLabel.Text = Loc.GetString("cargo-console-menu-points-amount", ("amount", amount.ToString()));
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}
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public void SetCount(int count)
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{
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CountLabel.Text = count.ToString();
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}
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public void SetEnabled(bool enabled)
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{
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AppraiseButton.Disabled = !enabled;
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SellButton.Disabled = !enabled;
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}
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private void OnSellPressed(BaseButton.ButtonEventArgs obj)
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{
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SellRequested?.Invoke();
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}
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private void OnAppraisePressed(BaseButton.ButtonEventArgs obj)
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{
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AppraiseRequested?.Invoke();
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}
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}
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