Files
tbd-station-14/Content.IntegrationTests/Tests/GameRules/RuleMaxTimeRestartTest.cs
deltanedas a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00

71 lines
2.7 KiB
C#

using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.CCVar;
using Content.Shared.GameTicking.Components;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.GameRules
{
[TestFixture]
[TestOf(typeof(MaxTimeRestartRuleSystem))]
public sealed class RuleMaxTimeRestartTest
{
[Test]
public async Task RestartTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { InLobby = true });
var server = pair.Server;
Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.Zero);
Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.Zero);
var entityManager = server.ResolveDependency<IEntityManager>();
var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
var sGameTiming = server.ResolveDependency<IGameTiming>();
sGameTicker.StartGameRule("MaxTimeRestart", out var ruleEntity);
Assert.That(entityManager.TryGetComponent<MaxTimeRestartRuleComponent>(ruleEntity, out var maxTime));
Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
maxTime.RoundMaxTime = TimeSpan.FromSeconds(3);
sGameTicker.StartRound();
});
Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
});
var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundMaxTime.TotalSeconds * 1.1f);
await pair.RunTicksSync(ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
});
ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundEndDelay.TotalSeconds * 1.1f);
await pair.RunTicksSync(ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
});
await pair.CleanReturnAsync();
}
}
}