13 lines
345 B
C#
13 lines
345 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Melee.Components;
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/// <summary>
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/// Activates UseDelay when a Melee Weapon is used to hit something.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnMeleeHitSystem))]
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public sealed partial class UseDelayOnMeleeHitComponent : Component
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{
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}
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