Files
tbd-station-14/Content.Shared/Clothing/ClothingSpeedModifierSystem.cs
Princess Cheeseballs 47dd036ef2 Prevent shoe buffs while crawling (#39648)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-20 13:08:31 +02:00

127 lines
5.8 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Inventory;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Clothing;
public sealed class ClothingSpeedModifierSystem : EntitySystem
{
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<ClothingSpeedModifierComponent, InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent>>(OnRefreshMoveSpeed);
SubscribeLocalEvent<ClothingSpeedModifierComponent, GetVerbsEvent<ExamineVerb>>(OnClothingVerbExamine);
SubscribeLocalEvent<ClothingSpeedModifierComponent, ItemToggledEvent>(OnToggled);
}
private void OnGetState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentGetState args)
{
args.State = new ClothingSpeedModifierComponentState(component.WalkModifier, component.SprintModifier);
}
private void OnHandleState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is not ClothingSpeedModifierComponentState state)
return;
var diff = !MathHelper.CloseTo(component.SprintModifier, state.SprintModifier) ||
!MathHelper.CloseTo(component.WalkModifier, state.WalkModifier);
component.WalkModifier = state.WalkModifier;
component.SprintModifier = state.SprintModifier;
// Avoid raising the event for the container if nothing changed.
// We'll still set the values in case they're slightly different but within tolerance.
if (diff && _container.TryGetContainingContainer((uid, null, null), out var container))
{
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
}
}
private void OnRefreshMoveSpeed(EntityUid uid, ClothingSpeedModifierComponent component, InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
{
if (!_toggle.IsActivated(uid))
return;
if (component.Standing != null && !_standing.IsMatchingState(args.Owner, component.Standing.Value))
return;
args.Args.ModifySpeed(component.WalkModifier, component.SprintModifier);
}
private void OnClothingVerbExamine(EntityUid uid, ClothingSpeedModifierComponent component, GetVerbsEvent<ExamineVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var walkModifierPercentage = MathF.Round((1.0f - component.WalkModifier) * 100f, 1);
var sprintModifierPercentage = MathF.Round((1.0f - component.SprintModifier) * 100f, 1);
if (walkModifierPercentage == 0.0f && sprintModifierPercentage == 0.0f)
return;
var msg = new FormattedMessage();
if (MathHelper.CloseTo(walkModifierPercentage, sprintModifierPercentage, 0.5f))
{
if (walkModifierPercentage < 0.0f)
msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-increase-equal-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage)), ("runSpeed", (int) MathF.Abs(sprintModifierPercentage))));
else
msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-decrease-equal-examine", ("walkSpeed", (int) walkModifierPercentage), ("runSpeed", (int) sprintModifierPercentage)));
}
else
{
if (sprintModifierPercentage < 0.0f)
{
msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-increase-run-examine", ("runSpeed", (int) MathF.Abs(sprintModifierPercentage))));
}
else if (sprintModifierPercentage > 0.0f)
{
msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-decrease-run-examine", ("runSpeed", (int) sprintModifierPercentage)));
}
if (walkModifierPercentage != 0.0f && sprintModifierPercentage != 0.0f)
{
msg.PushNewline();
}
if (walkModifierPercentage < 0.0f)
{
msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-increase-walk-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage))));
}
else if (walkModifierPercentage > 0.0f)
{
msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-decrease-walk-examine", ("walkSpeed", (int) walkModifierPercentage)));
}
}
_examine.AddDetailedExamineVerb(args, component, msg, Loc.GetString("clothing-speed-examinable-verb-text"), "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png", Loc.GetString("clothing-speed-examinable-verb-message"));
}
private void OnToggled(Entity<ClothingSpeedModifierComponent> ent, ref ItemToggledEvent args)
{
// make sentient boots slow or fast too
_movementSpeed.RefreshMovementSpeedModifiers(ent);
if (_container.TryGetContainingContainer((ent.Owner, null, null), out var container))
{
// inventory system will automatically hook into the event raised by this and update accordingly
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
}
}
}