* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using Content.Server.Power.Components;
|
|
using Content.Shared.Atmos.Rotting;
|
|
using Content.Shared.Buckle.Components;
|
|
using Content.Shared.Power;
|
|
|
|
namespace Content.Server.Buckle.Systems;
|
|
|
|
public sealed class AntiRotOnBuckleSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<BuckleComponent, IsRottingEvent>(OnIsRotting);
|
|
SubscribeLocalEvent<AntiRotOnBuckleComponent, PowerChangedEvent>(OnPowerChanged);
|
|
}
|
|
|
|
private void OnIsRotting(EntityUid uid, BuckleComponent buckle, ref IsRottingEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
args.Handled = buckle is { Buckled: true, BuckledTo: not null } &&
|
|
TryComp<AntiRotOnBuckleComponent>(buckle.BuckledTo.Value, out var antiRot) &&
|
|
antiRot.Enabled;
|
|
}
|
|
|
|
private void OnPowerChanged(EntityUid uid, AntiRotOnBuckleComponent component, ref PowerChangedEvent args)
|
|
{
|
|
component.Enabled = !component.RequiresPower || args.Powered;
|
|
}
|
|
}
|