Files
tbd-station-14/Content.Server/Administration/Managers/IAdminManager.cs
nikthechampiongr dca0c6694b Add stealthmins (#26263)
* Add stealthmin command.

* Update Content.Server/Administration/Commands/AdminWhoCommand.cs

As suggested by CE.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Add admin notifications for admins toggling stealthmin.

* Localize stealthmin command

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-03-24 10:39:53 -05:00

74 lines
2.4 KiB
C#

using Content.Shared.Administration;
using Content.Shared.Administration.Managers;
using Robust.Shared.Player;
using Robust.Shared.Toolshed;
namespace Content.Server.Administration.Managers
{
/// <summary>
/// Manages server administrators and their permission flags.
/// </summary>
public interface IAdminManager : ISharedAdminManager
{
/// <summary>
/// Fired when the permissions of an admin on the server changed.
/// </summary>
event Action<AdminPermsChangedEventArgs> OnPermsChanged;
/// <summary>
/// Gets all active admins currently on the server.
/// </summary>
/// <remarks>
/// This does not include admins that are de-adminned.
/// </remarks>
IEnumerable<ICommonSession> ActiveAdmins { get; }
/// <summary>
/// Gets all admins currently on the server, even de-adminned ones.
/// </summary>
IEnumerable<ICommonSession> AllAdmins { get; }
/// <summary>
/// De-admins an admin temporarily so they are effectively a normal player.
/// </summary>
/// <remarks>
/// De-adminned admins are able to re-admin at any time if they so desire.
/// </remarks>
void DeAdmin(ICommonSession session);
/// <summary>
/// Re-admins a de-adminned admin.
/// </summary>
void ReAdmin(ICommonSession session);
/// <summary>
/// Make admin hidden from adminwho.
/// </summary>
void Stealth(ICommonSession session);
/// <summary>
/// Unhide admin from adminwho.
/// </summary>
void UnStealth(ICommonSession session);
/// <summary>
/// Re-loads the permissions of an player in case their admin data changed DB-side.
/// </summary>
/// <seealso cref="ReloadAdminsWithRank"/>
void ReloadAdmin(ICommonSession player);
/// <summary>
/// Reloads admin permissions for all admins with a certain rank.
/// </summary>
/// <param name="rankId">The database ID of the rank.</param>
/// <seealso cref="ReloadAdmin"/>
void ReloadAdminsWithRank(int rankId);
void Initialize();
void PromoteHost(ICommonSession player);
bool TryGetCommandFlags(CommandSpec command, out AdminFlags[]? flags);
}
}