Files
tbd-station-14/Content.IntegrationTests/Tests/ResettingEntitySystemTests.cs
deltanedas 492ccc93d0 fix antag selection being evil (#28197)
* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-26 01:14:29 -04:00

59 lines
1.7 KiB
C#

using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(RoundRestartCleanupEvent))]
public sealed class ResettingEntitySystemTests
{
public sealed class TestRoundRestartCleanupEvent : EntitySystem
{
public bool HasBeenReset { get; set; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
}
public void Reset(RoundRestartCleanupEvent ev)
{
HasBeenReset = true;
}
}
[Test]
public async Task ResettingEntitySystemResetTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true,
Dirty = true
});
var server = pair.Server;
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
await server.WaitAssertion(() =>
{
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
var system = entitySystemManager.GetEntitySystem<TestRoundRestartCleanupEvent>();
system.HasBeenReset = false;
gameTicker.RestartRound();
Assert.That(system.HasBeenReset);
});
await pair.CleanReturnAsync();
}
}
}