* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
30 lines
865 B
C#
30 lines
865 B
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class GasTankSystem : SharedGasTankSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, AfterAutoHandleStateEvent>(OnGasTankState);
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}
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private void OnGasTankState(Entity<GasTankComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (UI.TryGetOpenUi(ent.Owner, SharedGasTankUiKey.Key, out var bui))
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{
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bui.Update<GasTankBoundUserInterfaceState>();
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}
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}
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public override void UpdateUserInterface(Entity<GasTankComponent> ent)
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{
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if (UI.TryGetOpenUi(ent.Owner, SharedGasTankUiKey.Key, out var bui))
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{
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bui.Update<GasTankBoundUserInterfaceState>();
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}
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}
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}
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