25 lines
749 B
C#
25 lines
749 B
C#
using Content.Client.Atmos.Components;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class AtmosphereSystem : SharedAtmosphereSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MapAtmosphereComponent, ComponentHandleState>(OnMapHandleState);
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}
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private void OnMapHandleState(EntityUid uid, MapAtmosphereComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not MapAtmosphereComponentState state)
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return;
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// Struct so should just copy by value.
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component.OverlayData = state.Overlay;
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}
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}
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