Files
tbd-station-14/Content.Server/Nutrition/Components/ForcefeedOnCollideComponent.cs

20 lines
805 B
C#

using Content.Server.Nutrition.EntitySystems;
namespace Content.Server.Nutrition.Components
{
/// <summary>
/// A food item with this component will be forcefully fed to anyone
/// </summary>
[RegisterComponent, Access(typeof(ForcefeedOnCollideSystem))]
public sealed class ForcefeedOnCollideComponent : Component
{
/// <summary>
/// Since this component is primarily used by the pneumatic cannon, which adds this comp on throw start
/// and wants to remove it on throw end, this is set to false. However, you're free to change it if you want
/// something that can -always- be forcefed on collide, or something.
/// </summary>
[DataField("removeOnThrowEnd")]
public bool RemoveOnThrowEnd = true;
}
}