130 lines
4.9 KiB
C#
130 lines
4.9 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Alert
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{
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/// <summary>
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/// An alert popup with associated icon, tooltip, and other data.
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/// </summary>
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[Prototype("alert")]
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public sealed class AlertPrototype : IPrototype, ISerializationHooks
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{
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[ViewVariables]
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string IPrototype.ID => AlertType.ToString();
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/// <summary>
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/// Type of alert, no 2 alert prototypes should have the same one.
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/// </summary>
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[IdDataFieldAttribute]
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public AlertType AlertType { get; private set; }
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/// <summary>
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/// List of icons to use for this alert. Each entry corresponds to a different severity level, starting from the
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/// minimum and incrementing upwards. If severities are not supported, the first entry is used.
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/// </summary>
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[DataField("icons", required: true)]
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public readonly List<SpriteSpecifier> Icons = new();
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/// <summary>
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/// Name to show in tooltip window. Accepts formatting.
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/// </summary>
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[DataField("name")]
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public string Name { get; private set; } = "";
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/// <summary>
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/// Description to show in tooltip window. Accepts formatting.
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/// </summary>
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[DataField("description")]
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public string Description { get; private set; } = "";
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/// <summary>
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/// Category the alert belongs to. Only one alert of a given category
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/// can be shown at a time. If one is shown while another is already being shown,
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/// it will be replaced. This can be useful for categories of alerts which should naturally
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/// replace each other and are mutually exclusive, for example lowpressure / highpressure,
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/// hot / cold. If left unspecified, the alert will not replace or be replaced by any other alerts.
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/// </summary>
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[DataField("category")]
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public AlertCategory? Category { get; private set; }
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/// <summary>
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/// Key which is unique w.r.t category semantics (alerts with same category have equal keys,
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/// alerts with no category have different keys).
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/// </summary>
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public AlertKey AlertKey { get; private set; }
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/// <summary>
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/// -1 (no effect) unless MaxSeverity is specified. Defaults to 1. Minimum severity level supported by this state.
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/// </summary>
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public short MinSeverity => MaxSeverity == -1 ? (short) -1 : _minSeverity;
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[DataField("minSeverity")] private short _minSeverity = 1;
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/// <summary>
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/// Maximum severity level supported by this state. -1 (default) indicates
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/// no severity levels are supported by the state.
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/// </summary>
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[DataField("maxSeverity")]
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public short MaxSeverity = -1;
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/// <summary>
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/// Indicates whether this state support severity levels
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/// </summary>
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public bool SupportsSeverity => MaxSeverity != -1;
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/// <summary>
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/// Defines what to do when the alert is clicked.
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/// This will always be null on clientside.
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/// </summary>
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[DataField("onClick", serverOnly: true)]
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public IAlertClick? OnClick { get; private set; }
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void ISerializationHooks.AfterDeserialization()
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{
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if (AlertType == AlertType.Error)
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{
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Logger.ErrorS("alert", "missing or invalid alertType for alert with name {0}", Name);
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}
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AlertKey = new AlertKey(AlertType, Category);
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}
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/// <param name="severity">severity level, if supported by this alert</param>
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/// <returns>the icon path to the texture for the provided severity level</returns>
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public SpriteSpecifier GetIcon(short? severity = null)
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{
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if (!SupportsSeverity && severity != null)
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{
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throw new InvalidOperationException($"This alert ({AlertKey}) does not support severity");
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}
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var minIcons = SupportsSeverity
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? MaxSeverity - MinSeverity : 1;
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if (Icons.Count < minIcons)
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throw new InvalidOperationException($"Insufficient number of icons given for alert {AlertType}");
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if (!SupportsSeverity)
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return Icons[0];
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if (severity == null)
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{
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throw new ArgumentException($"No severity specified but this alert ({AlertKey}) has severity.", nameof(severity));
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}
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if (severity < MinSeverity)
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{
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throw new ArgumentOutOfRangeException(nameof(severity), $"Severity below minimum severity in {AlertKey}.");
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}
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if (severity > MaxSeverity)
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{
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throw new ArgumentOutOfRangeException(nameof(severity), $"Severity above maximum severity in {AlertKey}.");
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}
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return Icons[severity.Value - _minSeverity];
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}
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}
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}
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