Files
tbd-station-14/Content.Client/Utility/UnobstructedExtensions.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

92 lines
3.4 KiB
C#

using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Client.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
namespace Content.Client.Utility
{
public static class UnobstructedExtensions
{
private static SharedInteractionSystem SharedInteractionSystem => EntitySystem.Get<SharedInteractionSystem>();
public static bool InRangeUnobstructed(
this LocalPlayer origin,
IEntity other,
float range = InteractionRange,
CollisionGroup collisionMask = CollisionGroup.Impassable,
Ignored? predicate = null,
bool ignoreInsideBlocker = false,
bool popup = false)
{
var otherPosition = other.Transform.MapPosition;
return origin.InRangeUnobstructed(otherPosition, range, collisionMask, predicate, ignoreInsideBlocker,
popup);
}
public static bool InRangeUnobstructed(
this LocalPlayer origin,
IComponent other,
float range = InteractionRange,
CollisionGroup collisionMask = CollisionGroup.Impassable,
Ignored? predicate = null,
bool ignoreInsideBlocker = false,
bool popup = false)
{
return origin.InRangeUnobstructed(other.Owner, range, collisionMask, predicate, ignoreInsideBlocker, popup);
}
public static bool InRangeUnobstructed(
this LocalPlayer origin,
IContainer other,
float range = InteractionRange,
CollisionGroup collisionMask = CollisionGroup.Impassable,
Ignored? predicate = null,
bool ignoreInsideBlocker = false,
bool popup = false)
{
return origin.InRangeUnobstructed(other.Owner, range, collisionMask, predicate, ignoreInsideBlocker, popup);
}
public static bool InRangeUnobstructed(
this LocalPlayer origin,
EntityCoordinates other,
float range = InteractionRange,
CollisionGroup collisionMask = CollisionGroup.Impassable,
Ignored? predicate = null,
bool ignoreInsideBlocker = false,
bool popup = false)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var otherPosition = other.ToMap(entityManager);
return origin.InRangeUnobstructed(otherPosition, range, collisionMask, predicate, ignoreInsideBlocker,
popup);
}
public static bool InRangeUnobstructed(
this LocalPlayer origin,
MapCoordinates other,
float range = InteractionRange,
CollisionGroup collisionMask = CollisionGroup.Impassable,
Ignored? predicate = null,
bool ignoreInsideBlocker = false,
bool popup = false)
{
var originEntity = origin.ControlledEntity;
if (originEntity == null)
{
// TODO: Take into account the player's camera position?
return false;
}
return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
ignoreInsideBlocker, popup);
}
}
}