Files
tbd-station-14/Content.Client/UserInterface/ItemStatusPanel.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

163 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using Content.Client.GameObjects.Components;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Content.Client.StaticIoC;
namespace Content.Client.UserInterface
{
public class ItemStatusPanel : Control
{
[ViewVariables]
private readonly List<(IItemStatus, Control)> _activeStatusComponents = new();
[ViewVariables]
private readonly Label _itemNameLabel;
[ViewVariables]
private readonly VBoxContainer _statusContents;
[ViewVariables]
private readonly PanelContainer _panel;
[ViewVariables]
private IEntity? _entity;
public ItemStatusPanel(Texture texture, StyleBox.Margin cutout, StyleBox.Margin flat, Label.AlignMode textAlign)
{
var panel = new StyleBoxTexture
{
Texture = texture
};
panel.SetContentMarginOverride(StyleBox.Margin.Vertical, 4);
panel.SetContentMarginOverride(StyleBox.Margin.Horizontal, 6);
panel.SetPatchMargin(flat, 2);
panel.SetPatchMargin(cutout, 13);
AddChild(_panel = new PanelContainer
{
PanelOverride = panel,
ModulateSelfOverride = Color.White.WithAlpha(0.9f),
Children =
{
new VBoxContainer
{
SeparationOverride = 0,
Children =
{
(_statusContents = new VBoxContainer()),
(_itemNameLabel = new Label
{
ClipText = true,
StyleClasses = {StyleNano.StyleClassItemStatus},
Align = textAlign
})
}
}
}
});
VerticalAlignment = VAlignment.Bottom;
// TODO: Depending on if its a two-hand panel or not
MinSize = (150, 0);
}
/// <summary>
/// Creates a new instance of <see cref="ItemStatusPanel"/>
/// based on whether or not it is being created for the right
/// or left hand.
/// </summary>
/// <param name="location">
/// The location of the hand that this panel is for
/// </param>
/// <returns>the new <see cref="ItemStatusPanel"/> instance</returns>
public static ItemStatusPanel FromSide(HandLocation location)
{
string texture;
StyleBox.Margin cutOut;
StyleBox.Margin flat;
Label.AlignMode textAlign;
switch (location)
{
case HandLocation.Left:
texture = "/Textures/Interface/Nano/item_status_right.svg.96dpi.png";
cutOut = StyleBox.Margin.Left | StyleBox.Margin.Top;
flat = StyleBox.Margin.Right | StyleBox.Margin.Bottom;
textAlign = Label.AlignMode.Right;
break;
case HandLocation.Middle:
texture = "/Textures/Interface/Nano/item_status_middle.svg.96dpi.png";
cutOut = StyleBox.Margin.Right | StyleBox.Margin.Top;
flat = StyleBox.Margin.Left | StyleBox.Margin.Bottom;
textAlign = Label.AlignMode.Left;
break;
case HandLocation.Right:
texture = "/Textures/Interface/Nano/item_status_left.svg.96dpi.png";
cutOut = StyleBox.Margin.Right | StyleBox.Margin.Top;
flat = StyleBox.Margin.Left | StyleBox.Margin.Bottom;
textAlign = Label.AlignMode.Left;
break;
default:
throw new ArgumentOutOfRangeException(nameof(location), location, null);
}
return new ItemStatusPanel(ResC.GetTexture(texture), cutOut, flat, textAlign);
}
public void Update(IEntity? entity)
{
if (entity == null)
{
ClearOldStatus();
_entity = null;
_panel.Visible = false;
return;
}
if (entity != _entity)
{
_entity = entity;
BuildNewEntityStatus();
}
_panel.Visible = true;
_itemNameLabel.Text = entity.Name;
}
private void ClearOldStatus()
{
_statusContents.RemoveAllChildren();
foreach (var (itemStatus, control) in _activeStatusComponents)
{
itemStatus.DestroyControl(control);
}
_activeStatusComponents.Clear();
}
private void BuildNewEntityStatus()
{
DebugTools.AssertNotNull(_entity);
ClearOldStatus();
foreach (var statusComponent in _entity!.GetAllComponents<IItemStatus>())
{
var control = statusComponent.MakeControl();
_statusContents.AddChild(control);
_activeStatusComponents.Add((statusComponent, control));
}
}
}
}