* Weapon Reflection Movement Mechanic Adds a movement mechanic to deflection. Standing still gives you your best chance of deflecting a shot. Moving lowers this to 2/3rds. Sprinting to 1/3rd. This allows for robust players to express better and provides counterplay to someone finding a goober-strong deflection weapon, giving more design space. As part of this PR I've also touched the numbers of a few swords, shields, etc. and modified some descriptions to make them read better. The balance numbers are not remotely final, but as intent: 1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana. 2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5? 3. The Energy Katana has a flat 30% reflect chance. 4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. 5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. 6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%. 7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%. * Resolve PR comments. * Weh? * Reign in double esword a tad * Shield nerfs no longer real * Improve Mirror Cult desc * Simple alert for deflection! No art yet. * Added a new icon for deflecting
60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
namespace Content.Shared.Alert
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{
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/// <summary>
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/// Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML
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/// NOTE: Using byte for a compact encoding when sending this in messages, can upgrade
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/// to ushort
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/// </summary>
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public enum AlertType : byte
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{
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Error,
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LowOxygen,
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LowNitrogen,
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LowPressure,
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HighPressure,
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Fire,
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Cold,
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Hot,
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Weightless,
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Stun,
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Handcuffed,
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Ensnared,
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Buckled,
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HumanCrit,
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HumanDead,
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HumanHealth,
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BorgBattery,
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BorgBatteryNone,
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PilotingShuttle,
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Peckish,
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Starving,
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Thirsty,
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Parched,
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Stamina,
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Pulled,
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Pulling,
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Magboots,
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Internals,
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Toxins,
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Muted,
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VowOfSilence,
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VowBroken,
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Essence,
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Corporeal,
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Bleed,
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Pacified,
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Debug1,
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Debug2,
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Debug3,
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Debug4,
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Debug5,
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Debug6,
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SuitPower,
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BorgHealth,
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BorgCrit,
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BorgDead,
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Deflecting
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}
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}
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