Files
tbd-station-14/Content.Server/Procedural/DungeonJob/DungeonJob.PostGenCornerClutter.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

57 lines
1.8 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Storage;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
/// <summary>
/// <see cref="CornerClutterDunGen"/>
/// </summary>
private async Task PostGen(CornerClutterDunGen gen, DungeonData data, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
{
if (!data.SpawnGroups.TryGetValue(DungeonDataKey.CornerClutter, out var corner))
{
_sawmill.Error(Environment.StackTrace);
return;
}
foreach (var tile in dungeon.CorridorTiles)
{
var blocked = _anchorable.TileFree(_grid, tile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask);
if (blocked)
continue;
// If at least 2 adjacent tiles are blocked consider it a corner
for (var i = 0; i < 4; i++)
{
var dir = (Direction) (i * 2);
blocked = HasWall(tile + dir.ToIntVec());
if (!blocked)
continue;
var nextDir = (Direction) ((i + 1) * 2 % 8);
blocked = HasWall(tile + nextDir.ToIntVec());
if (!blocked)
continue;
if (random.Prob(gen.Chance))
{
var coords = _maps.GridTileToLocal(_gridUid, _grid, tile);
var protos = EntitySpawnCollection.GetSpawns(_prototype.Index(corner).Entries, random);
_entManager.SpawnEntities(coords, protos);
}
break;
}
}
}
}