Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasOutletInjectorSystem.cs
Kevin Zheng a2ed25ad03 Add atmos time compression (#21954)
Add atmos.speedup which is effectively a atmos-only time compression
CVar. This adjusts heat capacities and transfer rates to effectively
globally speed up the time constants of atmos.

This allows faster response to heating/cooling changes and faster
cleanups (by buffing scrubbers, pumps, and everything else) that is
tunable through one global time compression CVar.

It also achieves this without any thermodynamic unsoundness.
2023-12-11 15:59:47 -08:00

83 lines
3.0 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Interaction;
using JetBrains.Annotations;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasOutletInjectorSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasOutletInjectorComponent, AtmosDeviceUpdateEvent>(OnOutletInjectorUpdated);
SubscribeLocalEvent<GasOutletInjectorComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GasOutletInjectorComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args)
{
UpdateAppearance(uid, component);
}
private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args)
{
component.Enabled = !component.Enabled;
UpdateAppearance(uid, component);
}
public void UpdateAppearance(EntityUid uid, GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance, false))
return;
_appearance.SetData(uid, OutletInjectorVisuals.Enabled, component.Enabled, appearance);
}
private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, AtmosDeviceUpdateEvent args)
{
if (!injector.Enabled)
return;
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
if (!TryComp(uid, out AtmosDeviceComponent? device))
return;
if (!_nodeContainer.TryGetNode(nodeContainer, injector.InletName, out PipeNode? inlet))
return;
var environment = _atmosphereSystem.GetContainingMixture(uid, true, true);
if (environment == null)
return;
if (inlet.Air.Temperature < 0)
return;
if (environment.Pressure > injector.MaxPressure)
return;
var timeDelta = args.dt;
// TODO adjust ratio so that environment does not go above MaxPressure?
var ratio = MathF.Min(1f, timeDelta * injector.TransferRate * _atmosphereSystem.PumpSpeedup() / inlet.Air.Volume);
var removed = inlet.Air.RemoveRatio(ratio);
_atmosphereSystem.Merge(environment, removed);
}
}
}