46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Text.Json;
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using Robust.Server.Player;
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namespace Content.Server.Administration.Logs.Converters;
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[AdminLogConverter]
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public sealed class PlayerSessionConverter : AdminLogConverter<SerializablePlayer>
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{
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// System.Text.Json actually keeps hold of your JsonSerializerOption instances in a cache on .NET 7.
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// Use a weak reference to avoid holding server instances live too long in integration tests.
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private WeakReference<IEntityManager> _entityManager = default!;
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public override void Init(IDependencyCollection dependencies)
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{
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_entityManager = new WeakReference<IEntityManager>(dependencies.Resolve<IEntityManager>());
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}
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public override void Write(Utf8JsonWriter writer, SerializablePlayer value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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if (value.Player.AttachedEntity is {Valid: true} playerEntity)
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{
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if (!_entityManager.TryGetTarget(out var entityManager))
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throw new InvalidOperationException("EntityManager got garbage collected!");
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writer.WriteNumber("id", (int) value.Player.AttachedEntity);
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writer.WriteString("name", entityManager.GetComponent<MetaDataComponent>(playerEntity).EntityName);
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}
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writer.WriteString("player", value.Player.UserId.UserId);
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writer.WriteEndObject();
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}
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}
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public readonly struct SerializablePlayer
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{
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public readonly IPlayerSession Player;
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public SerializablePlayer(IPlayerSession player)
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{
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Player = player;
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}
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}
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