199 lines
5.8 KiB
C#
199 lines
5.8 KiB
C#
using System.Linq;
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using Content.Client.CharacterInfo;
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using Content.Client.Gameplay;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Character.Controls;
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using Content.Client.UserInterface.Systems.Character.Windows;
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using Content.Client.UserInterface.Systems.Objectives.Controls;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Utility;
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using static Content.Client.CharacterInfo.CharacterInfoSystem;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.UserInterface.Systems.Character;
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[UsedImplicitly]
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public sealed class CharacterUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CharacterInfoSystem>
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{
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[UISystemDependency] private readonly CharacterInfoSystem _characterInfo = default!;
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[UISystemDependency] private readonly SpriteSystem _sprite = default!;
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private CharacterWindow? _window;
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private MenuButton? CharacterButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.CharacterButton;
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public void OnStateEntered(GameplayState state)
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{
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DebugTools.Assert(_window == null);
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_window = UIManager.CreateWindow<CharacterWindow>();
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LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenCharacterMenu,
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InputCmdHandler.FromDelegate(_ => ToggleWindow()))
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.Register<CharacterUIController>();
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}
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public void OnStateExited(GameplayState state)
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{
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if (_window != null)
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{
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_window.Dispose();
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_window = null;
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}
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CommandBinds.Unregister<CharacterUIController>();
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}
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public void OnSystemLoaded(CharacterInfoSystem system)
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{
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system.OnCharacterUpdate += CharacterUpdated;
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system.OnCharacterDetached += CharacterDetached;
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}
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public void OnSystemUnloaded(CharacterInfoSystem system)
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{
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system.OnCharacterUpdate -= CharacterUpdated;
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system.OnCharacterDetached -= CharacterDetached;
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}
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public void UnloadButton()
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{
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if (CharacterButton == null)
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{
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return;
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}
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CharacterButton.OnPressed -= CharacterButtonPressed;
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}
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public void LoadButton()
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{
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if (CharacterButton == null)
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{
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return;
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}
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CharacterButton.OnPressed += CharacterButtonPressed;
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if (_window == null)
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{
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return;
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}
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_window.OnClose += DeactivateButton;
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_window.OnOpen += ActivateButton;
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}
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private void DeactivateButton() => CharacterButton!.Pressed = false;
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private void ActivateButton() => CharacterButton!.Pressed = true;
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private void CharacterUpdated(CharacterData data)
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{
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if (_window == null)
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{
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return;
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}
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var (entity, job, objectives, briefing, entityName) = data;
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_window.SpriteView.SetEntity(entity);
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_window.NameLabel.Text = entityName;
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_window.SubText.Text = job;
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_window.Objectives.RemoveAllChildren();
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_window.ObjectivesLabel.Visible = objectives.Any();
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foreach (var (groupId, conditions) in objectives)
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{
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var objectiveControl = new CharacterObjectiveControl
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Modulate = Color.Gray
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};
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objectiveControl.AddChild(new Label
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{
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Text = groupId,
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Modulate = Color.LightSkyBlue
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});
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foreach (var condition in conditions)
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{
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var conditionControl = new ObjectiveConditionsControl();
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conditionControl.ProgressTexture.Texture = _sprite.Frame0(condition.Icon);
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conditionControl.ProgressTexture.Progress = condition.Progress;
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var titleMessage = new FormattedMessage();
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var descriptionMessage = new FormattedMessage();
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titleMessage.AddText(condition.Title);
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descriptionMessage.AddText(condition.Description);
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conditionControl.Title.SetMessage(titleMessage);
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conditionControl.Description.SetMessage(descriptionMessage);
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objectiveControl.AddChild(conditionControl);
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}
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_window.Objectives.AddChild(objectiveControl);
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}
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if (briefing != null)
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{
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var briefingControl = new ObjectiveBriefingControl();
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briefingControl.Label.Text = briefing;
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_window.Objectives.AddChild(briefingControl);
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}
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var controls = _characterInfo.GetCharacterInfoControls(entity);
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foreach (var control in controls)
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{
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_window.Objectives.AddChild(control);
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}
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_window.RolePlaceholder.Visible = briefing == null && !controls.Any() && !objectives.Any();
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}
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private void CharacterDetached()
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{
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CloseWindow();
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}
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private void CharacterButtonPressed(ButtonEventArgs args)
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{
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ToggleWindow();
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}
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private void CloseWindow()
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{
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_window?.Close();
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}
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private void ToggleWindow()
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{
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if (_window == null)
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return;
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if (CharacterButton != null)
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{
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CharacterButton.Pressed = !_window.IsOpen;
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}
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if (_window.IsOpen)
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{
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CloseWindow();
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}
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else
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{
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_characterInfo.RequestCharacterInfo();
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_window.Open();
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}
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}
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}
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