Files
tbd-station-14/Content.Shared/Atmos/Piping/Binary/Components/SharedGasCanisterComponent.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

91 lines
2.8 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Binary.Components
{
/// <summary>
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
/// </summary>
[Serializable, NetSerializable]
public enum GasCanisterUiKey
{
Key,
}
#region Enums
/// <summary>
/// Used in <see cref="GasCanisterVisualizer"/> to determine which visuals to update.
/// </summary>
[Serializable, NetSerializable]
public enum GasCanisterVisuals
{
PressureState,
TankInserted,
}
#endregion
/// <summary>
/// Represents a <see cref="GasCanisterComponent"/> state that can be sent to the client
/// </summary>
[Serializable, NetSerializable]
public class GasCanisterBoundUserInterfaceState : BoundUserInterfaceState
{
public string CanisterLabel { get; }
public float CanisterPressure { get; }
public bool PortStatus { get; }
public string? TankLabel { get; }
public float TankPressure { get; }
public float ReleasePressure { get; }
public bool ReleaseValve { get; }
public float ReleasePressureMin { get; }
public float ReleasePressureMax { get; }
public GasCanisterBoundUserInterfaceState(string canisterLabel, float canisterPressure, bool portStatus, string? tankLabel, float tankPressure, float releasePressure, bool releaseValve, float releaseValveMin, float releaseValveMax)
{
CanisterLabel = canisterLabel;
CanisterPressure = canisterPressure;
PortStatus = portStatus;
TankLabel = tankLabel;
TankPressure = tankPressure;
ReleasePressure = releasePressure;
ReleaseValve = releaseValve;
ReleasePressureMin = releaseValveMin;
ReleasePressureMax = releaseValveMax;
}
}
[Serializable, NetSerializable]
public class GasCanisterHoldingTankEjectMessage : BoundUserInterfaceMessage
{
public GasCanisterHoldingTankEjectMessage()
{}
}
[Serializable, NetSerializable]
public class GasCanisterChangeReleasePressureMessage : BoundUserInterfaceMessage
{
public float Pressure { get; }
public GasCanisterChangeReleasePressureMessage(float pressure)
{
Pressure = pressure;
}
}
[Serializable, NetSerializable]
public class GasCanisterChangeReleaseValveMessage : BoundUserInterfaceMessage
{
public bool Valve { get; }
public GasCanisterChangeReleaseValveMessage(bool valve)
{
Valve = valve;
}
}
}