* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
121 lines
3.3 KiB
C#
121 lines
3.3 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.Interfaces;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.NodeContainer.NodeGroups
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{
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public interface IPipeNet : INodeGroup, IGasMixtureHolder
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{
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/// <summary>
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/// Causes gas in the PipeNet to react.
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/// </summary>
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void Update();
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}
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[NodeGroup(NodeGroupID.Pipe)]
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public class PipeNet : BaseNodeGroup, IPipeNet
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{
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[ViewVariables]
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public GasMixture Air { get; set; } = new() {Temperature = Atmospherics.T20C};
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public static readonly IPipeNet NullNet = new NullPipeNet();
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[ViewVariables]
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private readonly List<PipeNode> _pipes = new();
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[ViewVariables] private AtmosphereSystem? _atmosphereSystem;
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[ViewVariables] private IGridAtmosphereComponent? GridAtmos => _atmosphereSystem?.GetGridAtmosphere(GridId);
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public override void Initialize(Node sourceNode)
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{
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base.Initialize(sourceNode);
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_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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GridAtmos?.AddPipeNet(this);
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}
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public void Update()
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{
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Air.React(this);
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}
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protected override void OnAddNode(Node node)
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{
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if (node is not PipeNode pipeNode)
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return;
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_pipes.Add(pipeNode);
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pipeNode.JoinPipeNet(this);
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Air.Volume += pipeNode.Volume;
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}
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protected override void OnRemoveNode(Node node)
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{
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RemoveFromGridAtmos();
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if (node is not PipeNode pipeNode)
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return;
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pipeNode.ClearPipeNet();
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_pipes.Remove(pipeNode);
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}
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protected override void OnGivingNodesForCombine(INodeGroup newGroup)
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{
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if (newGroup is not IPipeNet newPipeNet)
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return;
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newPipeNet.Air.Merge(Air);
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}
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protected override void AfterRemake(IEnumerable<INodeGroup> newGroups)
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{
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RemoveFromGridAtmos();
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var buffer = new GasMixture(Air.Volume) {Temperature = Air.Temperature};
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foreach (var newGroup in newGroups)
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{
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if (newGroup is not IPipeNet newPipeNet)
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continue;
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var newAir = newPipeNet.Air;
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buffer.Clear();
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buffer.Merge(Air);
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buffer.Multiply(MathF.Min(newAir.Volume / Air.Volume, 1f));
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newAir.Merge(buffer);
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}
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}
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private void RemoveFromGridAtmos()
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{
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GridAtmos?.RemovePipeNet(this);
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}
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private class NullPipeNet : NullNodeGroup, IPipeNet
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{
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private readonly GasMixture _air;
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GasMixture IGasMixtureHolder.Air { get => _air; set { } }
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public NullPipeNet()
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{
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_air = new GasMixture(1f) {Temperature = Atmospherics.T20C};
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_air.MarkImmutable();
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}
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public void Update() { }
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}
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}
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}
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