Files
tbd-station-14/Content.Server/Construction/Components/MachineComponent.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

128 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.Stack;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Components
{
[RegisterComponent]
public class MachineComponent : Component, IMapInit
{
public override string Name => "Machine";
[DataField("board")]
public string? BoardPrototype { get; private set; }
private Container _boardContainer = default!;
private Container _partContainer = default!;
public override void Initialize()
{
base.Initialize();
_boardContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.BoardContainer);
_partContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.PartContainer);
}
public IEnumerable<MachinePartComponent> GetAllParts()
{
foreach (var entity in _partContainer.ContainedEntities)
{
if (entity.TryGetComponent<MachinePartComponent>(out var machinePart))
yield return machinePart;
}
}
public void RefreshParts()
{
foreach (var refreshable in Owner.GetAllComponents<IRefreshParts>())
{
refreshable.RefreshParts(GetAllParts());
}
}
public void CreateBoardAndStockParts()
{
// Entity might not be initialized yet.
var boardContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.BoardContainer, out var existedBoard);
var partContainer = Owner.EnsureContainer<Container>(MachineFrameComponent.PartContainer, out var existedParts);
if (string.IsNullOrEmpty(BoardPrototype))
return;
var entityManager = Owner.EntityManager;
if (existedBoard || existedParts)
{
// We're done here, let's suppose all containers are correct just so we don't screw SaveLoadSave.
if (boardContainer.ContainedEntities.Count > 0)
return;
}
var board = entityManager.SpawnEntity(BoardPrototype, Owner.Transform.Coordinates);
if (!_boardContainer.Insert(board))
{
throw new Exception($"Couldn't insert board with prototype {BoardPrototype} to machine with prototype {Owner.Prototype?.ID ?? "N/A"}!");
}
if (!board.TryGetComponent<MachineBoardComponent>(out var machineBoard))
{
throw new Exception($"Entity with prototype {BoardPrototype} doesn't have a {nameof(MachineBoardComponent)}!");
}
foreach (var (part, amount) in machineBoard.Requirements)
{
for (var i = 0; i < amount; i++)
{
var p = entityManager.SpawnEntity(MachinePartComponent.Prototypes[part], Owner.Transform.Coordinates);
if (!partContainer.Insert(p))
throw new Exception($"Couldn't insert machine part of type {part} to machine with prototype {Owner.Prototype?.ID ?? "N/A"}!");
}
}
foreach (var (stackType, amount) in machineBoard.MaterialRequirements)
{
var stack = EntitySystem.Get<StackSystem>().Spawn(amount, stackType, Owner.Transform.Coordinates);
if (stack == null)
throw new Exception($"Couldn't spawn stack of type {stackType}!");
if (!partContainer.Insert(stack))
throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {Owner.Prototype?.ID ?? "N/A"}");
}
foreach (var (compName, info) in machineBoard.ComponentRequirements)
{
for (var i = 0; i < info.Amount; i++)
{
var c = entityManager.SpawnEntity(info.DefaultPrototype, Owner.Transform.Coordinates);
if(!partContainer.Insert(c))
throw new Exception($"Couldn't insert machine component part with default prototype '{compName}' to machine with prototype {Owner.Prototype?.ID ?? "N/A"}");
}
}
foreach (var (tagName, info) in machineBoard.TagRequirements)
{
for (var i = 0; i < info.Amount; i++)
{
var c = entityManager.SpawnEntity(info.DefaultPrototype, Owner.Transform.Coordinates);
if(!partContainer.Insert(c))
throw new Exception($"Couldn't insert machine component part with default prototype '{tagName}' to machine with prototype {Owner.Prototype?.ID ?? "N/A"}");
}
}
}
public void MapInit()
{
CreateBoardAndStockParts();
RefreshParts();
}
}
}