Files
tbd-station-14/Content.Server/Atmos/Piping/Components/AtmosDeviceComponent.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

62 lines
1.8 KiB
C#

#nullable enable
using System;
using Content.Server.Atmos.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Components
{
/// <summary>
/// Adds itself to a <see cref="IGridAtmosphereComponent"/> to be updated by.
/// </summary>
[RegisterComponent]
public class AtmosDeviceComponent : Component
{
public override string Name => "AtmosDevice";
/// <summary>
/// Whether this device requires being anchored to join an atmosphere.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("requireAnchored")]
public bool RequireAnchored { get; private set; } = true;
public IGridAtmosphereComponent? Atmosphere { get; set; }
[ViewVariables]
public TimeSpan LastProcess { get; set; } = TimeSpan.Zero;
}
public abstract class BaseAtmosDeviceEvent : EntityEventArgs
{
public IGridAtmosphereComponent Atmosphere { get; }
public BaseAtmosDeviceEvent(IGridAtmosphereComponent atmosphere)
{
Atmosphere = atmosphere;
}
}
public sealed class AtmosDeviceUpdateEvent : BaseAtmosDeviceEvent
{
public AtmosDeviceUpdateEvent(IGridAtmosphereComponent atmosphere) : base(atmosphere)
{
}
}
public sealed class AtmosDeviceEnabledEvent : BaseAtmosDeviceEvent
{
public AtmosDeviceEnabledEvent(IGridAtmosphereComponent atmosphere) : base(atmosphere)
{
}
}
public sealed class AtmosDeviceDisabledEvent : BaseAtmosDeviceEvent
{
public AtmosDeviceDisabledEvent(IGridAtmosphereComponent atmosphere) : base(atmosphere)
{
}
}
}