* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
248 lines
10 KiB
C#
248 lines
10 KiB
C#
using System;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.Hands.Components;
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using Content.Server.NodeContainer;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[UsedImplicitly]
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public class GasCanisterSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasCanisterComponent, ComponentStartup>(OnCanisterStartup);
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SubscribeLocalEvent<GasCanisterComponent, AtmosDeviceUpdateEvent>(OnCanisterUpdated);
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SubscribeLocalEvent<GasCanisterComponent, ActivateInWorldEvent>(OnCanisterActivate);
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SubscribeLocalEvent<GasCanisterComponent, InteractHandEvent>(OnCanisterInteractHand);
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SubscribeLocalEvent<GasCanisterComponent, InteractUsingEvent>(OnCanisterInteractUsing);
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SubscribeLocalEvent<GasCanisterComponent, EntInsertedIntoContainerMessage>(OnCanisterContainerInserted);
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SubscribeLocalEvent<GasCanisterComponent, EntRemovedFromContainerMessage>(OnCanisterContainerRemoved);
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}
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private void OnCanisterStartup(EntityUid uid, GasCanisterComponent canister, ComponentStartup args)
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{
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// TODO ATMOS: Don't use Owner to get the UI.
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if(canister.Owner.GetUIOrNull(GasCanisterUiKey.Key) is {} ui)
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ui.OnReceiveMessage += msg => OnCanisterUIMessage(uid, canister, msg);
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!nodeContainer.TryGetNode(canister.PortName, out PipeNode? portNode))
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return;
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// Create a pipenet if we don't have one already.
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portNode.TryAssignGroupIfNeeded();
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portNode.Air.Merge(canister.InitialMixture);
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portNode.Air.Temperature = canister.InitialMixture.Temperature;
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portNode.Volume = canister.InitialMixture.Volume;
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}
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private void DirtyUI(EntityUid uid)
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{
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if (!ComponentManager.TryGetComponent(uid, out IMetaDataComponent? metadata)
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|| !ComponentManager.TryGetComponent(uid, out GasCanisterComponent? canister)
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|| !ComponentManager.TryGetComponent(uid, out GasPassiveGateComponent? passiveGate)
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|| !ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(canister.PortName, out PipeNode? portNode)
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|| !nodeContainer.TryGetNode(canister.TankName, out PipeNode? tankNode)
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|| !ComponentManager.TryGetComponent(uid, out ServerUserInterfaceComponent? userInterfaceComponent)
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|| !userInterfaceComponent.TryGetBoundUserInterface(GasCanisterUiKey.Key, out var ui))
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return;
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string? tankLabel = null;
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var tankPressure = 0f;
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if (ComponentManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager) && containerManager.TryGetContainer(canister.ContainerName, out var tankContainer) && tankContainer.ContainedEntities.Count > 0)
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{
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var tank = tankContainer.ContainedEntities[0];
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tankLabel = tank.Name;
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tankPressure = tankNode.Air.Pressure;
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}
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ui.SetState(new GasCanisterBoundUserInterfaceState(metadata.EntityName, portNode.Air.Pressure,
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portNode.NodeGroup.Nodes.Count > 1, tankLabel, tankPressure,
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passiveGate.TargetPressure, passiveGate.Enabled,
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canister.MinReleasePressure, canister.MaxReleasePressure));
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}
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private void OnCanisterUIMessage(EntityUid uid, GasCanisterComponent canister, ServerBoundUserInterfaceMessage msg)
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{
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if (msg.Session.AttachedEntity is not {} entity
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|| !Get<ActionBlockerSystem>().CanInteract(entity)
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|| !Get<ActionBlockerSystem>().CanUse(entity))
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return;
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if (!ComponentManager.TryGetComponent(uid, out GasPassiveGateComponent? passiveGate)
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|| !ComponentManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager)
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|| !containerManager.TryGetContainer(canister.ContainerName, out var container))
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return;
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switch (msg.Message)
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{
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case GasCanisterHoldingTankEjectMessage:
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if (container.ContainedEntities.Count == 0)
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break;
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container.Remove(container.ContainedEntities[0]);
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break;
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case GasCanisterChangeReleasePressureMessage changeReleasePressure:
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var pressure = Math.Clamp(changeReleasePressure.Pressure, canister.MinReleasePressure, canister.MaxReleasePressure);
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passiveGate.TargetPressure = pressure;
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DirtyUI(uid);
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break;
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case GasCanisterChangeReleaseValveMessage changeReleaseValve:
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passiveGate.Enabled = changeReleaseValve.Valve;
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DirtyUI(uid);
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break;
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}
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}
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private void OnCanisterUpdated(EntityUid uid, GasCanisterComponent canister, AtmosDeviceUpdateEvent args)
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{
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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return;
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if (!nodeContainer.TryGetNode(canister.PortName, out PipeNode? portNode))
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return;
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DirtyUI(uid);
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// Nothing to do here.
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if (MathHelper.CloseTo(portNode.Air.Pressure, canister.LastPressure))
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return;
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canister.LastPressure = portNode.Air.Pressure;
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if (portNode.Air.Pressure < 10)
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{
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appearance.SetData(GasCanisterVisuals.PressureState, 0);
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}
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else if (portNode.Air.Pressure < Atmospherics.OneAtmosphere)
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{
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appearance.SetData(GasCanisterVisuals.PressureState, 1);
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}
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else if (portNode.Air.Pressure < (15 * Atmospherics.OneAtmosphere))
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{
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appearance.SetData(GasCanisterVisuals.PressureState, 2);
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}
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else
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{
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appearance.SetData(GasCanisterVisuals.PressureState, 3);
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}
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}
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private void OnCanisterActivate(EntityUid uid, GasCanisterComponent component, ActivateInWorldEvent args)
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{
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if (!args.User.TryGetComponent(out ActorComponent? actor))
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return;
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component.Owner.GetUIOrNull(GasCanisterUiKey.Key)?.Open(actor.PlayerSession);
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args.Handled = true;
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}
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private void OnCanisterInteractHand(EntityUid uid, GasCanisterComponent component, InteractHandEvent args)
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{
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if (!args.User.TryGetComponent(out ActorComponent? actor))
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return;
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component.Owner.GetUIOrNull(GasCanisterUiKey.Key)?.Open(actor.PlayerSession);
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args.Handled = true;
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}
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private void OnCanisterInteractUsing(EntityUid uid, GasCanisterComponent component, InteractUsingEvent args)
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{
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var canister = EntityManager.GetEntity(uid);
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var container = canister.EnsureContainer<ContainerSlot>(component.ContainerName);
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// Container full.
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if (container.ContainedEntity != null)
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return;
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// Check the used item is valid...
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if (!args.Used.TryGetComponent(out GasTankComponent? _)
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|| !args.Used.TryGetComponent(out NodeContainerComponent? _))
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return;
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// Check the user has hands.
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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return;
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if (!args.User.InRangeUnobstructed(canister, SharedInteractionSystem.InteractionRange, popup: true))
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return;
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if (!hands.Drop(args.Used, canister.Transform.Coordinates))
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return;
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if (!container.Insert(args.Used))
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return;
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args.Handled = true;
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}
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private void OnCanisterContainerInserted(EntityUid uid, GasCanisterComponent component, EntInsertedIntoContainerMessage args)
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{
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if (args.Container.ID != component.ContainerName)
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return;
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DirtyUI(uid);
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(component.TankName, out PipeNode? tankNode))
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return;
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tankNode.EnvironmentalAir = false;
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tankNode.ConnectToContainedEntities = true;
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tankNode.NodeGroup.RemakeGroup();
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if (!ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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return;
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appearance.SetData(GasCanisterVisuals.TankInserted, true);
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}
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private void OnCanisterContainerRemoved(EntityUid uid, GasCanisterComponent component, EntRemovedFromContainerMessage args)
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{
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if (args.Container.ID != component.ContainerName)
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return;
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DirtyUI(uid);
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(component.TankName, out PipeNode? tankNode))
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return;
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tankNode.NodeGroup.RemakeGroup();
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tankNode.ConnectToContainedEntities = false;
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tankNode.EnvironmentalAir = true;
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if (!ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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return;
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appearance.SetData(GasCanisterVisuals.TankInserted, false);
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}
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}
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}
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