Files
tbd-station-14/Content.Server/Atmos/ExcitedGroup.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

146 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos
{
public class ExcitedGroup : IDisposable
{
[ViewVariables]
private bool _disposed = false;
[ViewVariables]
private readonly HashSet<TileAtmosphere> _tiles = new();
[ViewVariables]
private GridAtmosphereComponent _gridAtmosphereComponent = default!;
[ViewVariables]
public int DismantleCooldown { get; set; }
[ViewVariables]
public int BreakdownCooldown { get; set; }
public void AddTile(TileAtmosphere tile)
{
_tiles.Add(tile);
tile.ExcitedGroup = this;
ResetCooldowns();
}
public bool RemoveTile(TileAtmosphere tile)
{
tile.ExcitedGroup = null;
return _tiles.Remove(tile);
}
public void MergeGroups(ExcitedGroup other)
{
var ourSize = _tiles.Count;
var otherSize = other._tiles.Count;
if (ourSize > otherSize)
{
foreach (var tile in other._tiles)
{
tile.ExcitedGroup = this;
_tiles.Add(tile);
}
other._tiles.Clear();
other.Dispose();
ResetCooldowns();
}
else
{
foreach (var tile in _tiles)
{
tile.ExcitedGroup = other;
other._tiles.Add(tile);
}
_tiles.Clear();
Dispose();
other.ResetCooldowns();
}
}
~ExcitedGroup()
{
Dispose();
}
public void Initialize(GridAtmosphereComponent gridAtmosphereComponent)
{
_gridAtmosphereComponent = gridAtmosphereComponent;
_gridAtmosphereComponent.AddExcitedGroup(this);
}
public void ResetCooldowns()
{
BreakdownCooldown = 0;
DismantleCooldown = 0;
}
public void SelfBreakdown(bool spaceIsAllConsuming = false)
{
var combined = new GasMixture(Atmospherics.CellVolume);
var tileSize = _tiles.Count;
if (_disposed) return;
if (tileSize == 0)
{
Dispose();
return;
}
foreach (var tile in _tiles)
{
if (tile?.Air == null) continue;
combined.Merge(tile.Air);
if (!spaceIsAllConsuming || !tile.Air.Immutable) continue;
combined.Clear();
break;
}
combined.Multiply(1 / (float)tileSize);
foreach (var tile in _tiles)
{
if (tile?.Air == null) continue;
tile.Air.CopyFromMutable(combined);
tile.UpdateVisuals();
}
BreakdownCooldown = 0;
}
public void Dismantle(bool unexcite = true)
{
foreach (var tile in _tiles)
{
if (tile == null) continue;
tile.ExcitedGroup = null;
if (!unexcite) continue;
tile.Excited = false;
_gridAtmosphereComponent.RemoveActiveTile(tile);
}
_tiles.Clear();
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
_gridAtmosphereComponent.RemoveExcitedGroup(this);
Dismantle(false);
_gridAtmosphereComponent = null!;
}
}
}