Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

175 lines
5.8 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public partial class AtmosphereSystem : SharedAtmosphereSystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
private GridTileLookupSystem? _gridTileLookup = null;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
public GridTileLookupSystem GridTileLookupSystem => _gridTileLookup ??= Get<GridTileLookupSystem>();
public override void Initialize()
{
base.Initialize();
InitializeGases();
InitializeCVars();
#region Events
// Map events.
_mapManager.MapCreated += OnMapCreated;
_mapManager.TileChanged += OnTileChanged;
#endregion
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.MapCreated -= OnMapCreated;
_mapManager.TileChanged -= OnTileChanged;
}
private void OnTileChanged(object? sender, TileChangedEventArgs eventArgs)
{
// When a tile changes, we want to update it only if it's gone from
// space -> not space or vice versa. So if the old tile is the
// same as the new tile in terms of space-ness, ignore the change
if (eventArgs.NewTile.IsSpace() == eventArgs.OldTile.IsSpace())
{
return;
}
GetGridAtmosphere(eventArgs.NewTile.GridIndex)?.Invalidate(eventArgs.NewTile.GridIndices);
}
private void OnMapCreated(object? sender, MapEventArgs e)
{
if (e.Map == MapId.Nullspace)
return;
var map = _mapManager.GetMapEntity(e.Map);
if (!map.HasComponent<IGridAtmosphereComponent>())
map.AddComponent<SpaceGridAtmosphereComponent>();
}
#region Helper Methods
public IGridAtmosphereComponent? GetGridAtmosphere(GridId gridId)
{
if (!gridId.IsValid())
return null;
if (!_mapManager.TryGetGrid(gridId, out var grid))
return null;
return ComponentManager.TryGetComponent(grid.GridEntityId, out IGridAtmosphereComponent? gridAtmosphere)
? gridAtmosphere : null;
}
public IGridAtmosphereComponent GetGridAtmosphere(EntityCoordinates coordinates)
{
return GetGridAtmosphere(coordinates.ToMap(EntityManager));
}
public IGridAtmosphereComponent GetGridAtmosphere(MapCoordinates coordinates)
{
if (coordinates.MapId == MapId.Nullspace)
{
throw new ArgumentException($"Coordinates cannot be in nullspace!", nameof(coordinates));
}
if (_mapManager.TryFindGridAt(coordinates, out var grid))
{
if (ComponentManager.TryGetComponent(grid.GridEntityId, out IGridAtmosphereComponent? atmos))
{
return atmos;
}
}
return _mapManager.GetMapEntity(coordinates.MapId).GetComponent<IGridAtmosphereComponent>();
}
/// <summary>
/// Unlike <see cref="GetGridAtmosphere"/>, this doesn't return space grid when not found.
/// </summary>
public bool TryGetSimulatedGridAtmosphere(MapCoordinates coordinates, [NotNullWhen(true)] out IGridAtmosphereComponent? atmosphere)
{
if (coordinates.MapId == MapId.Nullspace)
{
atmosphere = null;
return false;
}
if (_mapManager.TryFindGridAt(coordinates, out var mapGrid)
&& ComponentManager.TryGetComponent(mapGrid.GridEntityId, out IGridAtmosphereComponent? atmosGrid)
&& atmosGrid.Simulated)
{
atmosphere = atmosGrid;
return true;
}
if (_mapManager.GetMapEntity(coordinates.MapId).TryGetComponent(out IGridAtmosphereComponent? atmosMap)
&& atmosMap.Simulated)
{
atmosphere = atmosMap;
return true;
}
atmosphere = null;
return false;
}
#endregion
public override void Update(float frameTime)
{
base.Update(frameTime);
_exposedTimer += frameTime;
foreach (var (mapGridComponent, gridAtmosphereComponent) in EntityManager.ComponentManager.EntityQuery<IMapGridComponent, IGridAtmosphereComponent>(true))
{
if (_pauseManager.IsGridPaused(mapGridComponent.GridIndex)) continue;
gridAtmosphereComponent.Update(frameTime);
}
if (_exposedTimer >= ExposedUpdateDelay)
{
foreach (var exposed in EntityManager.ComponentManager.EntityQuery<AtmosExposedComponent>(true))
{
var tile = exposed.Owner.Transform.Coordinates.GetTileAtmosphere();
if (tile == null) continue;
exposed.Update(tile, _exposedTimer);
}
_exposedTimer = 0;
}
}
}
}