* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
107 lines
3.4 KiB
C#
107 lines
3.4 KiB
C#
using Content.Shared.Atmos.Visuals;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.Atmos.Components
|
|
{
|
|
[RegisterComponent]
|
|
public sealed class AtmosPlaqueComponent : Component, IMapInit
|
|
{
|
|
public override string Name => "AtmosPlaque";
|
|
|
|
[DataField("plaqueType")]
|
|
private PlaqueType _type = PlaqueType.Unset;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public PlaqueType Type
|
|
{
|
|
get => _type;
|
|
set
|
|
{
|
|
_type = value;
|
|
UpdateSign();
|
|
}
|
|
}
|
|
|
|
public void MapInit()
|
|
{
|
|
var random = IoCManager.Resolve<IRobustRandom>();
|
|
var rand = random.Next(100);
|
|
// Let's not pat ourselves on the back too hard.
|
|
// 1% chance of zumos
|
|
if (rand == 0) Type = PlaqueType.Zumos;
|
|
// 9% FEA
|
|
else if (rand <= 10) Type = PlaqueType.Fea;
|
|
// 45% ZAS
|
|
else if (rand <= 55) Type = PlaqueType.Zas;
|
|
// 45% LINDA
|
|
else Type = PlaqueType.Linda;
|
|
}
|
|
|
|
protected override void Startup()
|
|
{
|
|
base.Startup();
|
|
|
|
UpdateSign();
|
|
}
|
|
|
|
private void UpdateSign()
|
|
{
|
|
if (!Running)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Owner.Description = _type switch
|
|
{
|
|
PlaqueType.Zumos =>
|
|
"This plaque commemorates the rise of the Atmos ZUM division. May they carry the torch that the Atmos ZAS, LINDA and FEA divisions left behind.",
|
|
PlaqueType.Fea =>
|
|
"This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands.",
|
|
PlaqueType.Linda =>
|
|
"This plaque commemorates the fall of the Atmos LINDA division. For all the charred, dizzy, and brittle men who have died in its hands.",
|
|
PlaqueType.Zas =>
|
|
"This plaque commemorates the fall of the Atmos ZAS division. For all the charred, dizzy, and brittle men who have died in its hands.",
|
|
PlaqueType.Unset => "Uhm",
|
|
_ => "Uhm",
|
|
};
|
|
|
|
Owner.Name = _type switch
|
|
{
|
|
PlaqueType.Zumos =>
|
|
"ZUM Atmospherics Division plaque",
|
|
PlaqueType.Fea =>
|
|
"FEA Atmospherics Division plaque",
|
|
PlaqueType.Linda =>
|
|
"LINDA Atmospherics Division plaque",
|
|
PlaqueType.Zas =>
|
|
"ZAS Atmospherics Division plaque",
|
|
PlaqueType.Unset => "Uhm",
|
|
_ => "Uhm",
|
|
};
|
|
|
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
|
{
|
|
var state = _type == PlaqueType.Zumos ? "zumosplaque" : "atmosplaque";
|
|
|
|
appearance.SetData(AtmosPlaqueVisuals.State, state);
|
|
}
|
|
}
|
|
|
|
public enum PlaqueType
|
|
{
|
|
Unset = 0,
|
|
Zumos,
|
|
Fea,
|
|
Linda,
|
|
Zas
|
|
}
|
|
}
|
|
}
|
|
|
|
// If you get the ZUM plaque it means your round will be blessed with good engineering luck.
|