Files
tbd-station-14/Content.Server/Atmos/Components/AtmosPlaqueComponent.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

107 lines
3.4 KiB
C#

using Content.Shared.Atmos.Visuals;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
public sealed class AtmosPlaqueComponent : Component, IMapInit
{
public override string Name => "AtmosPlaque";
[DataField("plaqueType")]
private PlaqueType _type = PlaqueType.Unset;
[ViewVariables(VVAccess.ReadWrite)]
public PlaqueType Type
{
get => _type;
set
{
_type = value;
UpdateSign();
}
}
public void MapInit()
{
var random = IoCManager.Resolve<IRobustRandom>();
var rand = random.Next(100);
// Let's not pat ourselves on the back too hard.
// 1% chance of zumos
if (rand == 0) Type = PlaqueType.Zumos;
// 9% FEA
else if (rand <= 10) Type = PlaqueType.Fea;
// 45% ZAS
else if (rand <= 55) Type = PlaqueType.Zas;
// 45% LINDA
else Type = PlaqueType.Linda;
}
protected override void Startup()
{
base.Startup();
UpdateSign();
}
private void UpdateSign()
{
if (!Running)
{
return;
}
Owner.Description = _type switch
{
PlaqueType.Zumos =>
"This plaque commemorates the rise of the Atmos ZUM division. May they carry the torch that the Atmos ZAS, LINDA and FEA divisions left behind.",
PlaqueType.Fea =>
"This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands.",
PlaqueType.Linda =>
"This plaque commemorates the fall of the Atmos LINDA division. For all the charred, dizzy, and brittle men who have died in its hands.",
PlaqueType.Zas =>
"This plaque commemorates the fall of the Atmos ZAS division. For all the charred, dizzy, and brittle men who have died in its hands.",
PlaqueType.Unset => "Uhm",
_ => "Uhm",
};
Owner.Name = _type switch
{
PlaqueType.Zumos =>
"ZUM Atmospherics Division plaque",
PlaqueType.Fea =>
"FEA Atmospherics Division plaque",
PlaqueType.Linda =>
"LINDA Atmospherics Division plaque",
PlaqueType.Zas =>
"ZAS Atmospherics Division plaque",
PlaqueType.Unset => "Uhm",
_ => "Uhm",
};
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
var state = _type == PlaqueType.Zumos ? "zumosplaque" : "atmosplaque";
appearance.SetData(AtmosPlaqueVisuals.State, state);
}
}
public enum PlaqueType
{
Unset = 0,
Zumos,
Fea,
Linda,
Zas
}
}
}
// If you get the ZUM plaque it means your round will be blessed with good engineering luck.