Files
tbd-station-14/Content.Server/Atmos/AtmosHelpers.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

63 lines
2.2 KiB
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Atmos
{
public static class AtmosHelpers
{
public static TileAtmosphere? GetTileAtmosphere(this EntityCoordinates coordinates)
{
return EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates).GetTile(coordinates);
}
public static GasMixture? GetTileAir(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
{
return coordinates.GetTileAtmosphere()?.Air;
}
public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [NotNullWhen(true)] out TileAtmosphere? atmosphere)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(atmosphere = coordinates.GetTileAtmosphere(), default);
}
public static bool TryGetTileAir(this EntityCoordinates coordinates, [NotNullWhen(true)] out GasMixture? air, IEntityManager? entityManager = null)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(air = coordinates.GetTileAir(entityManager), default);
}
public static bool IsTileAirProbablySafe(this EntityCoordinates coordinates)
{
// Note that oxygen mix isn't checked, but survival boxes make that not necessary.
var air = coordinates.GetTileAir();
if (air == null)
return false;
if (air.Pressure <= Atmospherics.WarningLowPressure)
return false;
if (air.Pressure >= Atmospherics.WarningHighPressure)
return false;
if (air.Temperature <= 260)
return false;
if (air.Temperature >= 360)
return false;
return true;
}
public static bool InvalidateTileAir(this EntityCoordinates coordinates)
{
if (!coordinates.TryGetTileAtmosphere(out var tileAtmos))
{
return false;
}
tileAtmos.Invalidate();
return true;
}
}
}