Files
tbd-station-14/Content.Client/Sandbox/SandboxManager.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

362 lines
12 KiB
C#

using System;
using Content.Client.HUD;
using Content.Client.Markers;
using Content.Shared.Input;
using Content.Shared.Sandbox;
using Content.Shared.SubFloor;
using Robust.Client.Console;
using Robust.Client.Debugging;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Client.Sandbox
{
// Layout for the SandboxWindow
public class SandboxWindow : SS14Window
{
public readonly Button RespawnButton;
public readonly Button SpawnEntitiesButton;
public readonly Button SpawnTilesButton;
public readonly Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
public readonly Button GiveAghostButton;
public readonly Button ToggleLightButton;
public readonly Button ToggleFovButton;
public readonly Button ToggleShadowsButton;
public readonly Button SuicideButton;
public readonly Button ToggleSubfloorButton;
public readonly Button ShowMarkersButton; //Shows spawn points
public readonly Button ShowBbButton; //Shows bounding boxes
public readonly Button MachineLinkingButton; // Enables/disables machine linking mode.
private readonly IGameHud _gameHud;
public SandboxWindow()
{
Resizable = false;
_gameHud = IoCManager.Resolve<IGameHud>();
Title = "Sandbox Panel";
var vBox = new VBoxContainer { SeparationOverride = 4 };
Contents.AddChild(vBox);
RespawnButton = new Button { Text = Loc.GetString("Respawn") };
vBox.AddChild(RespawnButton);
SpawnEntitiesButton = new Button { Text = Loc.GetString("Spawn Entities") };
vBox.AddChild(SpawnEntitiesButton);
SpawnTilesButton = new Button { Text = Loc.GetString("Spawn Tiles") };
vBox.AddChild(SpawnTilesButton);
GiveFullAccessButton = new Button { Text = Loc.GetString("Grant Full Access") };
vBox.AddChild(GiveFullAccessButton);
GiveAghostButton = new Button { Text = Loc.GetString("Ghost") };
vBox.AddChild(GiveAghostButton);
ToggleLightButton = new Button { Text = Loc.GetString("Toggle Lights"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().Enabled };
vBox.AddChild(ToggleLightButton);
ToggleFovButton = new Button { Text = Loc.GetString("Toggle FOV"), ToggleMode = true, Pressed = !IoCManager.Resolve<IEyeManager>().CurrentEye.DrawFov };
vBox.AddChild(ToggleFovButton);
ToggleShadowsButton = new Button { Text = Loc.GetString("Toggle Shadows"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().DrawShadows };
vBox.AddChild(ToggleShadowsButton);
ToggleSubfloorButton = new Button { Text = Loc.GetString("Toggle Subfloor"), ToggleMode = true, Pressed = EntitySystem.Get<SubFloorHideSystem>().ShowAll };
vBox.AddChild(ToggleSubfloorButton);
SuicideButton = new Button { Text = Loc.GetString("Suicide") };
vBox.AddChild(SuicideButton);
ShowMarkersButton = new Button { Text = Loc.GetString("Show Spawns"), ToggleMode = true, Pressed = EntitySystem.Get<MarkerSystem>().MarkersVisible };
vBox.AddChild(ShowMarkersButton);
ShowBbButton = new Button { Text = Loc.GetString("Show BB"), ToggleMode = true, Pressed = IoCManager.Resolve<IDebugDrawing>().DebugColliders };
vBox.AddChild(ShowBbButton);
MachineLinkingButton = new Button { Text = Loc.GetString("Link machines"), ToggleMode = true };
vBox.AddChild(MachineLinkingButton);
}
protected override void EnteredTree()
{
base.EnteredTree();
_gameHud.SandboxButtonDown = true;
}
protected override void ExitedTree()
{
base.ExitedTree();
_gameHud.SandboxButtonDown = false;
}
}
internal class SandboxManager : SharedSandboxManager, ISandboxManager
{
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
public bool SandboxAllowed { get; private set; }
public event Action<bool>? AllowedChanged;
private SandboxWindow? _window;
private EntitySpawnWindow? _spawnWindow;
private TileSpawnWindow? _tilesSpawnWindow;
private bool _sandboxWindowToggled;
public void Initialize()
{
_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus),
message => SetAllowed(message.SandboxAllowed));
_netManager.RegisterNetMessage<MsgSandboxGiveAccess>(nameof(MsgSandboxGiveAccess));
_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn));
_netManager.RegisterNetMessage<MsgSandboxGiveAghost>(nameof(MsgSandboxGiveAghost));
_netManager.RegisterNetMessage<MsgSandboxSuicide>(nameof(MsgSandboxSuicide));
_gameHud.SandboxButtonToggled = SandboxButtonPressed;
_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
InputCmdHandler.FromDelegate(session => ToggleEntitySpawnWindow()));
_inputManager.SetInputCommand(ContentKeyFunctions.OpenSandboxWindow,
InputCmdHandler.FromDelegate(session => ToggleSandboxWindow()));
_inputManager.SetInputCommand(ContentKeyFunctions.OpenTileSpawnWindow,
InputCmdHandler.FromDelegate(session => ToggleTilesWindow()));
}
private void SandboxButtonPressed(bool newValue)
{
_sandboxWindowToggled = newValue;
UpdateSandboxWindowVisibility();
}
private void ToggleSandboxWindow()
{
_sandboxWindowToggled = !_sandboxWindowToggled;
UpdateSandboxWindowVisibility();
}
private void UpdateSandboxWindowVisibility()
{
if (_sandboxWindowToggled && SandboxAllowed)
OpenWindow();
else
_window?.Close();
}
private void SetAllowed(bool newAllowed)
{
if (newAllowed == SandboxAllowed)
{
return;
}
SandboxAllowed = newAllowed;
_gameHud.SandboxButtonVisible = newAllowed;
if (!newAllowed)
{
// Sandbox permission revoked, close window.
_window?.Close();
}
AllowedChanged?.Invoke(newAllowed);
}
private void OpenWindow()
{
if (_window != null)
{
return;
}
_window = new SandboxWindow();
_window.OnClose += WindowOnOnClose;
_window.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
_window.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
_window.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
_window.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
_window.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
_window.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
_window.ToggleFovButton.OnToggled += OnToggleFovButtonClicked;
_window.ToggleShadowsButton.OnToggled += OnToggleShadowsButtonClicked;
_window.SuicideButton.OnPressed += OnSuicideButtonClicked;
_window.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
_window.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
_window.ShowBbButton.OnPressed += OnShowBbButtonClicked;
_window.MachineLinkingButton.OnPressed += OnMachineLinkingButtonClicked;
_window.OpenCentered();
}
private void WindowOnOnClose()
{
_window = null;
_sandboxWindowToggled = false;
}
private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxRespawn>());
}
private void OnSpawnEntitiesButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleEntitySpawnWindow();
}
private void OnSpawnTilesButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleTilesWindow();
}
private void OnToggleLightButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleLight();
}
private void OnToggleFovButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleFov();
}
private void OnToggleShadowsButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleShadows();
}
private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleSubFloor();
}
private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowMarkers();
}
private void OnShowBbButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowBb();
}
private void OnMachineLinkingButtonClicked(BaseButton.ButtonEventArgs args)
{
LinkMachines();
}
private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAccess>());
}
private void OnGiveAghostButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAghost>());
}
private void OnSuicideButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxSuicide>());
}
private void ToggleEntitySpawnWindow()
{
if (_spawnWindow == null)
{
_spawnWindow = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache);
_spawnWindow.OpenToLeft();
return;
}
if (_spawnWindow.IsOpen)
{
_spawnWindow.Close();
}
else
{
_spawnWindow.Open();
}
}
private void ToggleTilesWindow()
{
if (_tilesSpawnWindow == null)
{
_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
_tilesSpawnWindow.OpenToLeft();
return;
}
if (_tilesSpawnWindow.IsOpen)
{
_tilesSpawnWindow.Close();
}
else
{
_tilesSpawnWindow.Open();
}
}
private void ToggleLight()
{
_consoleHost.ExecuteCommand("togglelight");
}
private void ToggleFov()
{
_consoleHost.ExecuteCommand("togglefov");
}
private void ToggleShadows()
{
_consoleHost.ExecuteCommand("toggleshadows");
}
private void ToggleSubFloor()
{
_consoleHost.ExecuteCommand("showsubfloor");
}
private void ShowMarkers()
{
_consoleHost.ExecuteCommand("showmarkers");
}
private void ShowBb()
{
_consoleHost.ExecuteCommand("showbb");
}
private void LinkMachines()
{
_consoleHost.ExecuteCommand("signallink");
}
}
}