* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
362 lines
12 KiB
C#
362 lines
12 KiB
C#
using System;
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using Content.Client.HUD;
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using Content.Client.Markers;
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using Content.Shared.Input;
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using Content.Shared.Sandbox;
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using Content.Shared.SubFloor;
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using Robust.Client.Console;
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using Robust.Client.Debugging;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Sandbox
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{
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// Layout for the SandboxWindow
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public class SandboxWindow : SS14Window
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{
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public readonly Button RespawnButton;
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public readonly Button SpawnEntitiesButton;
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public readonly Button SpawnTilesButton;
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public readonly Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
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public readonly Button GiveAghostButton;
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public readonly Button ToggleLightButton;
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public readonly Button ToggleFovButton;
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public readonly Button ToggleShadowsButton;
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public readonly Button SuicideButton;
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public readonly Button ToggleSubfloorButton;
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public readonly Button ShowMarkersButton; //Shows spawn points
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public readonly Button ShowBbButton; //Shows bounding boxes
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public readonly Button MachineLinkingButton; // Enables/disables machine linking mode.
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private readonly IGameHud _gameHud;
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public SandboxWindow()
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{
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Resizable = false;
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_gameHud = IoCManager.Resolve<IGameHud>();
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Title = "Sandbox Panel";
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var vBox = new VBoxContainer { SeparationOverride = 4 };
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Contents.AddChild(vBox);
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RespawnButton = new Button { Text = Loc.GetString("Respawn") };
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vBox.AddChild(RespawnButton);
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SpawnEntitiesButton = new Button { Text = Loc.GetString("Spawn Entities") };
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vBox.AddChild(SpawnEntitiesButton);
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SpawnTilesButton = new Button { Text = Loc.GetString("Spawn Tiles") };
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vBox.AddChild(SpawnTilesButton);
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GiveFullAccessButton = new Button { Text = Loc.GetString("Grant Full Access") };
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vBox.AddChild(GiveFullAccessButton);
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GiveAghostButton = new Button { Text = Loc.GetString("Ghost") };
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vBox.AddChild(GiveAghostButton);
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ToggleLightButton = new Button { Text = Loc.GetString("Toggle Lights"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().Enabled };
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vBox.AddChild(ToggleLightButton);
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ToggleFovButton = new Button { Text = Loc.GetString("Toggle FOV"), ToggleMode = true, Pressed = !IoCManager.Resolve<IEyeManager>().CurrentEye.DrawFov };
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vBox.AddChild(ToggleFovButton);
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ToggleShadowsButton = new Button { Text = Loc.GetString("Toggle Shadows"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().DrawShadows };
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vBox.AddChild(ToggleShadowsButton);
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ToggleSubfloorButton = new Button { Text = Loc.GetString("Toggle Subfloor"), ToggleMode = true, Pressed = EntitySystem.Get<SubFloorHideSystem>().ShowAll };
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vBox.AddChild(ToggleSubfloorButton);
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SuicideButton = new Button { Text = Loc.GetString("Suicide") };
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vBox.AddChild(SuicideButton);
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ShowMarkersButton = new Button { Text = Loc.GetString("Show Spawns"), ToggleMode = true, Pressed = EntitySystem.Get<MarkerSystem>().MarkersVisible };
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vBox.AddChild(ShowMarkersButton);
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ShowBbButton = new Button { Text = Loc.GetString("Show BB"), ToggleMode = true, Pressed = IoCManager.Resolve<IDebugDrawing>().DebugColliders };
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vBox.AddChild(ShowBbButton);
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MachineLinkingButton = new Button { Text = Loc.GetString("Link machines"), ToggleMode = true };
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vBox.AddChild(MachineLinkingButton);
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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_gameHud.SandboxButtonDown = true;
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}
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protected override void ExitedTree()
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{
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base.ExitedTree();
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_gameHud.SandboxButtonDown = false;
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}
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}
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internal class SandboxManager : SharedSandboxManager, ISandboxManager
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{
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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public bool SandboxAllowed { get; private set; }
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public event Action<bool>? AllowedChanged;
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private SandboxWindow? _window;
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private EntitySpawnWindow? _spawnWindow;
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private TileSpawnWindow? _tilesSpawnWindow;
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private bool _sandboxWindowToggled;
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus),
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message => SetAllowed(message.SandboxAllowed));
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_netManager.RegisterNetMessage<MsgSandboxGiveAccess>(nameof(MsgSandboxGiveAccess));
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_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn));
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_netManager.RegisterNetMessage<MsgSandboxGiveAghost>(nameof(MsgSandboxGiveAghost));
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_netManager.RegisterNetMessage<MsgSandboxSuicide>(nameof(MsgSandboxSuicide));
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_gameHud.SandboxButtonToggled = SandboxButtonPressed;
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
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InputCmdHandler.FromDelegate(session => ToggleEntitySpawnWindow()));
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenSandboxWindow,
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InputCmdHandler.FromDelegate(session => ToggleSandboxWindow()));
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenTileSpawnWindow,
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InputCmdHandler.FromDelegate(session => ToggleTilesWindow()));
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}
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private void SandboxButtonPressed(bool newValue)
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{
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_sandboxWindowToggled = newValue;
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UpdateSandboxWindowVisibility();
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}
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private void ToggleSandboxWindow()
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{
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_sandboxWindowToggled = !_sandboxWindowToggled;
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UpdateSandboxWindowVisibility();
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}
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private void UpdateSandboxWindowVisibility()
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{
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if (_sandboxWindowToggled && SandboxAllowed)
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OpenWindow();
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else
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_window?.Close();
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}
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private void SetAllowed(bool newAllowed)
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{
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if (newAllowed == SandboxAllowed)
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{
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return;
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}
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SandboxAllowed = newAllowed;
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_gameHud.SandboxButtonVisible = newAllowed;
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if (!newAllowed)
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{
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// Sandbox permission revoked, close window.
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_window?.Close();
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}
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AllowedChanged?.Invoke(newAllowed);
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}
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private void OpenWindow()
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{
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if (_window != null)
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{
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return;
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}
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_window = new SandboxWindow();
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_window.OnClose += WindowOnOnClose;
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_window.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
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_window.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
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_window.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
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_window.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
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_window.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
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_window.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
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_window.ToggleFovButton.OnToggled += OnToggleFovButtonClicked;
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_window.ToggleShadowsButton.OnToggled += OnToggleShadowsButtonClicked;
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_window.SuicideButton.OnPressed += OnSuicideButtonClicked;
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_window.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
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_window.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
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_window.ShowBbButton.OnPressed += OnShowBbButtonClicked;
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_window.MachineLinkingButton.OnPressed += OnMachineLinkingButtonClicked;
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_window.OpenCentered();
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}
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private void WindowOnOnClose()
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{
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_window = null;
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_sandboxWindowToggled = false;
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}
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private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxRespawn>());
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}
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private void OnSpawnEntitiesButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleEntitySpawnWindow();
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}
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private void OnSpawnTilesButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleTilesWindow();
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}
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private void OnToggleLightButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleLight();
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}
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private void OnToggleFovButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleFov();
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}
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private void OnToggleShadowsButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleShadows();
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}
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private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ToggleSubFloor();
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}
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private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ShowMarkers();
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}
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private void OnShowBbButtonClicked(BaseButton.ButtonEventArgs args)
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{
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ShowBb();
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}
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private void OnMachineLinkingButtonClicked(BaseButton.ButtonEventArgs args)
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{
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LinkMachines();
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}
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private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAccess>());
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}
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private void OnGiveAghostButtonClicked(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAghost>());
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}
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private void OnSuicideButtonClicked(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxSuicide>());
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}
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private void ToggleEntitySpawnWindow()
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{
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if (_spawnWindow == null)
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{
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_spawnWindow = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache);
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_spawnWindow.OpenToLeft();
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return;
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}
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if (_spawnWindow.IsOpen)
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{
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_spawnWindow.Close();
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}
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else
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{
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_spawnWindow.Open();
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}
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}
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private void ToggleTilesWindow()
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{
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if (_tilesSpawnWindow == null)
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{
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_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
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_tilesSpawnWindow.OpenToLeft();
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return;
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}
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if (_tilesSpawnWindow.IsOpen)
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{
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_tilesSpawnWindow.Close();
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}
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else
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{
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_tilesSpawnWindow.Open();
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}
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}
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private void ToggleLight()
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{
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_consoleHost.ExecuteCommand("togglelight");
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}
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private void ToggleFov()
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{
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_consoleHost.ExecuteCommand("togglefov");
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}
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private void ToggleShadows()
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{
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_consoleHost.ExecuteCommand("toggleshadows");
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}
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private void ToggleSubFloor()
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{
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_consoleHost.ExecuteCommand("showsubfloor");
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}
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private void ShowMarkers()
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{
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_consoleHost.ExecuteCommand("showmarkers");
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}
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private void ShowBb()
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{
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_consoleHost.ExecuteCommand("showbb");
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}
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private void LinkMachines()
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{
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_consoleHost.ExecuteCommand("signallink");
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}
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}
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}
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