Files
tbd-station-14/Content.Client/Ghost/GhostGui.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

169 lines
5.1 KiB
C#

#nullable enable
using System.Collections.Generic;
using Content.Shared.Ghost;
using Robust.Client.Console;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Client.Ghost
{
public class GhostGui : Control
{
private readonly Button _returnToBody = new() {Text = Loc.GetString("Return to body")};
private readonly Button _ghostWarp = new() {Text = Loc.GetString("Ghost Warp")};
private readonly Button _ghostRoles = new() {Text = Loc.GetString("Ghost Roles")};
private readonly GhostComponent _owner;
public GhostTargetWindow? TargetWindow { get; }
public GhostGui(GhostComponent owner, IEntityNetworkManager eventBus)
{
IoCManager.InjectDependencies(this);
_owner = owner;
TargetWindow = new GhostTargetWindow(owner, eventBus);
MouseFilter = MouseFilterMode.Ignore;
_ghostWarp.OnPressed += _ =>
{
eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
TargetWindow.Populate();
TargetWindow.OpenCentered();
};
_returnToBody.OnPressed += _ =>
{
var msg = new GhostReturnToBodyRequest();
eventBus.SendSystemNetworkMessage(msg);
};
_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
.RemoteExecuteCommand(null, "ghostroles");
AddChild(new HBoxContainer
{
Children =
{
_returnToBody,
_ghostWarp,
_ghostRoles,
}
});
}
public void Update()
{
_returnToBody.Disabled = !_owner.CanReturnToBody;
TargetWindow?.Populate();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
TargetWindow?.Dispose();
}
}
}
public class GhostTargetWindow : SS14Window
{
private readonly GhostComponent _owner;
private readonly IEntityNetworkManager _netManager;
private readonly VBoxContainer _buttonContainer;
public List<string> Locations { get; set; } = new();
public Dictionary<EntityUid, string> Players { get; set; } = new();
public GhostTargetWindow(GhostComponent owner, IEntityNetworkManager netManager)
{
MinSize = SetSize = (300, 450);
Title = "Ghost Warp";
_owner = owner;
_netManager = netManager;
_buttonContainer = new VBoxContainer()
{
VerticalExpand = true,
SeparationOverride = 5,
};
var scrollBarContainer = new ScrollContainer()
{
VerticalExpand = true,
HorizontalExpand = true
};
scrollBarContainer.AddChild(_buttonContainer);
Contents.AddChild(scrollBarContainer);
}
public void Populate()
{
_buttonContainer.DisposeAllChildren();
AddButtonPlayers();
AddButtonLocations();
}
private void AddButtonPlayers()
{
foreach (var (key, value) in Players)
{
var currentButtonRef = new Button
{
Text = value,
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
MinSize = (230, 20),
ClipText = true,
};
currentButtonRef.OnPressed += (_) =>
{
var msg = new GhostWarpToTargetRequestEvent(key);
_netManager.SendSystemNetworkMessage(msg);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
private void AddButtonLocations()
{
foreach (var name in Locations)
{
var currentButtonRef = new Button
{
Text = $"Warp: {name}",
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
MinSize = (230,20),
ClipText = true,
};
currentButtonRef.OnPressed += (_) =>
{
var msg = new GhostWarpToLocationRequestEvent(name);
_netManager.SendSystemNetworkMessage(msg);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
}
}