* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
#nullable enable
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using Content.Shared;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using ContextMenuView = Content.Client.ContextMenu.UI.ContextMenuView;
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namespace Content.Client.Commands
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{
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public class GroupingContextMenuCommand : IConsoleCommand
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{
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public string Command => "contextmenug";
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public string Description => "Sets the contextmenu-groupingtype.";
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public string Help => ($"Usage: contextmenug <0:{ContextMenuView.GroupingTypesCount}>");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Help);
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return;
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}
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if (!int.TryParse(args[0], out var id))
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{
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shell.WriteLine($"{args[0]} is not a valid integer.");
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return;
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}
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if (id < 0 ||id > ContextMenuView.GroupingTypesCount - 1)
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{
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shell.WriteLine($"{args[0]} is not a valid integer.");
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return;
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}
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var configurationManager = IoCManager.Resolve<IConfigurationManager>();
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var cvar = CCVars.ContextMenuGroupingType;
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configurationManager.SetCVar(cvar, id);
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shell.WriteLine($"Context Menu Grouping set to type: {configurationManager.GetCVar(cvar)}");
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}
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}
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}
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