Files
tbd-station-14/Content.Client/Atmos/EntitySystems/AtmosDebugOverlaySystem.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

107 lines
3.5 KiB
C#

#nullable enable
using System.Collections.Generic;
using Content.Client.Atmos.Overlays;
using Content.Shared.Atmos;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.Atmos.EntitySystems
{
[UsedImplicitly]
internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem, IResettingEntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly Dictionary<GridId, AtmosDebugOverlayMessage> _tileData =
new();
// Configuration set by debug commands and used by AtmosDebugOverlay {
/// <summary>Value source for display</summary>
public AtmosDebugOverlayMode CfgMode;
/// <summary>This is subtracted from value (applied before CfgScale)</summary>
public float CfgBase = 0;
/// <summary>The value is divided by this (applied after CfgBase)</summary>
public float CfgScale = Atmospherics.MolesCellStandard * 2;
/// <summary>Gas ID used by GasMoles mode</summary>
public int CfgSpecificGas = 0;
/// <summary>Uses black-to-white interpolation (as opposed to red-green-blue) for colourblind users</summary>
public bool CfgCBM = false;
// }
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<AtmosDebugOverlayMessage>(HandleAtmosDebugOverlayMessage);
SubscribeNetworkEvent<AtmosDebugOverlayDisableMessage>(HandleAtmosDebugOverlayDisableMessage);
_mapManager.OnGridRemoved += OnGridRemoved;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay<AtmosDebugOverlay>())
overlayManager.AddOverlay(new AtmosDebugOverlay());
}
private void HandleAtmosDebugOverlayMessage(AtmosDebugOverlayMessage message)
{
_tileData[message.GridId] = message;
}
private void HandleAtmosDebugOverlayDisableMessage(AtmosDebugOverlayDisableMessage ev)
{
_tileData.Clear();
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.OnGridRemoved -= OnGridRemoved;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay<GasTileOverlay>())
overlayManager.RemoveOverlay<GasTileOverlay>();
}
public void Reset()
{
_tileData.Clear();
}
private void OnGridRemoved(MapId mapId, GridId gridId)
{
if (_tileData.ContainsKey(gridId))
{
_tileData.Remove(gridId);
}
}
public bool HasData(GridId gridId)
{
return _tileData.ContainsKey(gridId);
}
public AtmosDebugOverlayData? GetData(GridId gridIndex, Vector2i indices)
{
if (!_tileData.TryGetValue(gridIndex, out var srcMsg))
return null;
var relative = indices - srcMsg.BaseIdx;
if (relative.X < 0 || relative.Y < 0 || relative.X >= LocalViewRange || relative.Y >= LocalViewRange)
return null;
return srcMsg.OverlayData[relative.X + (relative.Y * LocalViewRange)];
}
}
internal enum AtmosDebugOverlayMode : byte
{
TotalMoles,
GasMoles,
Temperature
}
}