* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
107 lines
3.5 KiB
C#
107 lines
3.5 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using Content.Client.Atmos.Overlays;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Client.Atmos.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem, IResettingEntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly Dictionary<GridId, AtmosDebugOverlayMessage> _tileData =
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new();
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// Configuration set by debug commands and used by AtmosDebugOverlay {
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/// <summary>Value source for display</summary>
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public AtmosDebugOverlayMode CfgMode;
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/// <summary>This is subtracted from value (applied before CfgScale)</summary>
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public float CfgBase = 0;
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/// <summary>The value is divided by this (applied after CfgBase)</summary>
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public float CfgScale = Atmospherics.MolesCellStandard * 2;
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/// <summary>Gas ID used by GasMoles mode</summary>
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public int CfgSpecificGas = 0;
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/// <summary>Uses black-to-white interpolation (as opposed to red-green-blue) for colourblind users</summary>
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public bool CfgCBM = false;
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// }
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<AtmosDebugOverlayMessage>(HandleAtmosDebugOverlayMessage);
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SubscribeNetworkEvent<AtmosDebugOverlayDisableMessage>(HandleAtmosDebugOverlayDisableMessage);
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_mapManager.OnGridRemoved += OnGridRemoved;
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if(!overlayManager.HasOverlay<AtmosDebugOverlay>())
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overlayManager.AddOverlay(new AtmosDebugOverlay());
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}
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private void HandleAtmosDebugOverlayMessage(AtmosDebugOverlayMessage message)
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{
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_tileData[message.GridId] = message;
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}
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private void HandleAtmosDebugOverlayDisableMessage(AtmosDebugOverlayDisableMessage ev)
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{
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_tileData.Clear();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_mapManager.OnGridRemoved -= OnGridRemoved;
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if(!overlayManager.HasOverlay<GasTileOverlay>())
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overlayManager.RemoveOverlay<GasTileOverlay>();
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}
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public void Reset()
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{
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_tileData.Clear();
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}
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private void OnGridRemoved(MapId mapId, GridId gridId)
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{
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if (_tileData.ContainsKey(gridId))
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{
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_tileData.Remove(gridId);
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}
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}
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public bool HasData(GridId gridId)
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{
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return _tileData.ContainsKey(gridId);
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}
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public AtmosDebugOverlayData? GetData(GridId gridIndex, Vector2i indices)
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{
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if (!_tileData.TryGetValue(gridIndex, out var srcMsg))
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return null;
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var relative = indices - srcMsg.BaseIdx;
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if (relative.X < 0 || relative.Y < 0 || relative.X >= LocalViewRange || relative.Y >= LocalViewRange)
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return null;
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return srcMsg.OverlayData[relative.X + (relative.Y * LocalViewRange)];
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}
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}
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internal enum AtmosDebugOverlayMode : byte
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{
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TotalMoles,
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GasMoles,
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Temperature
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}
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}
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