Files
tbd-station-14/Content.Client/Administration/UI/Tabs/AtmosTab/FillGasWindow.xaml.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

66 lines
2.2 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Client.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Prototypes;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.Administration.UI.Tabs.AtmosTab
{
[GenerateTypedNameReferences]
[UsedImplicitly]
public partial class FillGasWindow : SS14Window
{
private IEnumerable<IMapGrid>? _gridData;
private IEnumerable<GasPrototype>? _gasData;
protected override void EnteredTree()
{
// Fill out grids
_gridData = IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0);
foreach (var grid in _gridData)
{
var playerGrid = IoCManager.Resolve<IPlayerManager>().LocalPlayer?.ControlledEntity?.Transform.GridID;
GridOptions.AddItem($"{grid.Index} {(playerGrid == grid.Index ? " (Current)" : "")}");
}
GridOptions.OnItemSelected += eventArgs => GridOptions.SelectId(eventArgs.Id);
// Fill out gases
_gasData = EntitySystem.Get<AtmosphereSystem>().Gases;
foreach (var gas in _gasData)
{
GasOptions.AddItem($"{gas.Name} ({gas.ID})");
}
GasOptions.OnItemSelected += eventArgs => GasOptions.SelectId(eventArgs.Id);
SubmitButton.OnPressed += SubmitButtonOnOnPressed;
}
private void SubmitButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
if (_gridData == null || _gasData == null)
return;
var gridList = _gridData.ToList();
var gridIndex = gridList[GridOptions.SelectedId].Index;
var gasList = _gasData.ToList();
var gasId = gasList[GasOptions.SelectedId].ID;
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
$"fillgas {gridIndex} {gasId} {AmountSpin.Value}");
}
}
}