Files
tbd-station-14/Content.Shared/ActionBlocker/ActionBlockerSystem.cs
2021-11-09 13:48:59 +01:00

153 lines
3.7 KiB
C#

using Content.Shared.DragDrop;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Body.Metabolism;
using Content.Shared.Movement;
using Content.Shared.Speech;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.ActionBlocker
{
/// <summary>
/// Utility methods to check if a specific entity is allowed to perform an action.
/// </summary>
[UsedImplicitly]
public class ActionBlockerSystem : EntitySystem
{
// TODO: Make the EntityUid the main overload for all these methods.
// TODO: Move each of these to their relevant EntitySystems?
public bool CanMove(EntityUid uid)
{
var ev = new MovementAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanInteract(IEntity entity)
{
var ev = new InteractionAttemptEvent(entity);
RaiseLocalEvent(entity.Uid, ev);
return !ev.Cancelled;
}
public bool CanInteract(EntityUid uid)
{
return CanInteract(EntityManager.GetEntity(uid));
}
public bool CanUse(EntityUid uid)
{
var ev = new UseAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanThrow(EntityUid uid)
{
var ev = new ThrowAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanSpeak(EntityUid uid)
{
var ev = new SpeakAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanDrop(EntityUid uid)
{
var ev = new DropAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanPickup(EntityUid uid)
{
var ev = new PickupAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanEmote(EntityUid uid)
{
var ev = new EmoteAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanAttack(EntityUid uid)
{
var ev = new AttackAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanEquip(EntityUid uid)
{
var ev = new EquipAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanUnequip(EntityUid uid)
{
var ev = new UnequipAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanChangeDirection(EntityUid uid)
{
var ev = new ChangeDirectionAttemptEvent(uid);
RaiseLocalEvent(uid, ev);
return !ev.Cancelled;
}
public bool CanShiver(IEntity entity)
{
var ev = new ShiverAttemptEvent(entity);
return !ev.Cancelled;
}
public bool CanShiver(EntityUid uid)
{
return CanShiver(EntityManager.GetEntity(uid));
}
public bool CanSweat(IEntity entity)
{
var ev = new SweatAttemptEvent(entity);
RaiseLocalEvent(entity.Uid, ev);
return !ev.Cancelled;
}
public bool CanSweat(EntityUid uid)
{
return CanSweat(EntityManager.GetEntity(uid));
}
}
}