Files
tbd-station-14/Content.Server/MobState/MobStateSystem.Norm.cs
2022-07-06 17:58:14 +10:00

30 lines
887 B
C#

using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.MobState.Components;
namespace Content.Server.MobState;
public sealed partial class MobStateSystem
{
public override void UpdateNormState(EntityUid entity, FixedPoint2 threshold)
{
base.UpdateNormState(entity, threshold);
if (!TryComp<DamageableComponent>(entity, out var damageable))
return;
if (!TryComp<MobStateComponent>(entity, out var stateComponent))
return;
short modifier = 0;
if (TryGetEarliestIncapacitatedState(stateComponent, threshold, out _, out var earliestThreshold) && damageable.TotalDamage != 0)
{
modifier = (short)(damageable.TotalDamage / (earliestThreshold / 5) + 1);
}
Alerts.ShowAlert(entity, AlertType.HumanHealth, modifier);
}
}