Files
tbd-station-14/Content.Server/Explosions/ExplosionHelper.cs
moneyl a2a3e5e2e4 Fix issues with exploding items from own hand (#645)
* Fix crash in CameraRecoilComponent from NaN values

Doesn't proceed with camera shake if either component of recoil is NaN.

* Log NaN recoil value in CameraRecoilComponent

* Fix ExplosionHelper passing NaN recoil values when exploding from hand

With other commits CameraRecoilComponent now won't crash from NaN recoil values. Still want to fix this so explosions shake the camera. Just sets a value slightly greater than 0.0 for distance if it is (0.0, 0.0)
2020-02-08 20:46:12 +01:00

154 lines
6.6 KiB
C#

using System;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.Explosions
{
public static class ExplosionHelper
{
/// <summary>
/// Distance used for camera shake when distance from explosion is (0.0, 0.0).
/// Avoids getting NaN values down the line from doing math on (0.0, 0.0).
/// </summary>
private static Vector2 _epicenterDistance = (0.1f, 0.1f);
public static void SpawnExplosion(GridCoordinates coords, int devastationRange, int heavyImpactRange, int lightImpactRange, int flashRange)
{
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
var mapManager = IoCManager.Resolve<IMapManager>();
var robustRandom = IoCManager.Resolve<IRobustRandom>();
var maxRange = MathHelper.Max(devastationRange, heavyImpactRange, lightImpactRange, 0f);
//Entity damage calculation
var entitiesAll = serverEntityManager.GetEntitiesInRange(coords, maxRange).ToList();
foreach (var entity in entitiesAll)
{
if (entity.Deleted)
continue;
if (!entity.Transform.IsMapTransform)
continue;
var distanceFromEntity = (int)entity.Transform.GridPosition.Distance(mapManager, coords);
var exAct = entitySystemManager.GetEntitySystem<ActSystem>();
var severity = ExplosionSeverity.Destruction;
if (distanceFromEntity < devastationRange)
{
severity = ExplosionSeverity.Destruction;
}
else if (distanceFromEntity < heavyImpactRange)
{
severity = ExplosionSeverity.Heavy;
}
else if (distanceFromEntity < lightImpactRange)
{
severity = ExplosionSeverity.Light;
}
else
{
continue;
}
//exAct.HandleExplosion(Owner, entity, severity);
exAct.HandleExplosion(null, entity, severity);
}
//Tile damage calculation mockup
//TODO: make it into some sort of actual damage component or whatever the boys think is appropriate
var mapGrid = mapManager.GetGrid(coords.GridID);
var circle = new Circle(coords.Position, maxRange);
var tiles = mapGrid.GetTilesIntersecting(circle);
foreach (var tile in tiles)
{
var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices);
var tileDef = (ContentTileDefinition)tileDefinitionManager[tile.Tile.TypeId];
var distanceFromTile = (int)tileLoc.Distance(mapManager, coords);
if (!string.IsNullOrWhiteSpace(tileDef.SubFloor))
{
if (distanceFromTile < devastationRange)
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager["space"].TileId));
if (distanceFromTile < heavyImpactRange)
{
if (robustRandom.Prob(80))
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[tileDef.SubFloor].TileId));
}
else
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager["space"].TileId));
}
}
if (distanceFromTile < lightImpactRange)
{
if (robustRandom.Prob(50))
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[tileDef.SubFloor].TileId));
}
}
}
}
//Effects and sounds
var time = IoCManager.Resolve<IGameTiming>().CurTime;
var message = new EffectSystemMessage
{
EffectSprite = "Effects/explosion.rsi",
RsiState = "explosionfast",
Born = time,
DeathTime = time + TimeSpan.FromSeconds(5),
Size = new Vector2(flashRange / 2, flashRange / 2),
Coordinates = coords,
//Rotated from east facing
Rotation = 0f,
ColorDelta = new Vector4(0, 0, 0, -1500f),
Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f),
Shaded = false
};
entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/explosion.ogg", coords);
// Knock back cameras of all players in the area.
var playerManager = IoCManager.Resolve<IPlayerManager>();
foreach (var player in playerManager.GetAllPlayers())
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.MapID != mapGrid.ParentMapId
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
{
continue;
}
var playerPos = player.AttachedEntity.Transform.WorldPosition;
var delta = coords.ToMapPos(mapManager) - playerPos;
//Change if zero. Will result in a NaN later breaking camera shake if not changed
if (delta.EqualsApprox((0.0f, 0.0f)))
delta = _epicenterDistance;
var distance = delta.LengthSquared;
var effect = 1 / (1 + 0.2f * distance);
if (effect > 0.01f)
{
var kick = -delta.Normalized * effect;
recoil.Kick(kick);
}
}
}
}
}