Files
tbd-station-14/Content.Shared/Sprite/RandomSpriteComponent.cs
2022-08-08 10:18:14 +10:00

21 lines
745 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Sprite;
[RegisterComponent, NetworkedComponent]
public sealed class RandomSpriteComponent : Component
{
/// <summary>
/// Available colors based on group, parsed layer enum, state, and color.
/// Stored as a list so we can have groups of random sprites (e.g. tech_base + tech_flare for holoparasite)
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("available")]
public List<Dictionary<string, (string State, string? Color)>> Available = new();
/// <summary>
/// Selected colors
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("selected")]
public Dictionary<string, (string State, Color? Color)> Selected = new();
}