389 lines
16 KiB
C#
389 lines
16 KiB
C#
using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.CharacterAppearance.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.MobState;
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using Content.Shared.MobState.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using System.Threading;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Shared.Damage;
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using Content.Shared.Dragon;
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using Content.Shared.Examine;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Random;
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namespace Content.Server.Dragon
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{
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public sealed partial class DragonSystem : GameRuleSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DragonComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DragonComponent, DragonDevourComplete>(OnDragonDevourComplete);
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SubscribeLocalEvent<DragonComponent, DragonDevourActionEvent>(OnDevourAction);
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, DragonStructureDevourComplete>(OnDragonStructureDevourComplete);
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SubscribeLocalEvent<DragonComponent, DragonDevourCancelledEvent>(OnDragonDevourCancelled);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnRiftShutdown);
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SubscribeLocalEvent<DragonRiftComponent, ComponentGetState>(OnRiftGetState);
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SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnRiftExamined);
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SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRiftRoundEnd);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var comp in EntityQuery<DragonComponent>())
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{
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if (comp.WeakenedAccumulator > 0f)
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{
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comp.WeakenedAccumulator -= frameTime;
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// No longer weakened.
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if (comp.WeakenedAccumulator < 0f)
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{
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comp.WeakenedAccumulator = 0f;
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_movement.RefreshMovementSpeedModifiers(comp.Owner);
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}
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}
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// At max rifts
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if (comp.Rifts.Count >= 3)
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{
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continue;
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}
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// If there's an active rift don't accumulate.
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if (comp.Rifts.Count > 0)
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{
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var lastRift = comp.Rifts[^1];
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if (TryComp<DragonRiftComponent>(lastRift, out var rift) && rift.State != DragonRiftState.Finished)
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{
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comp.RiftAccumulator = 0f;
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continue;
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}
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}
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comp.RiftAccumulator += frameTime;
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// Delete it, naughty dragon!
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if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
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{
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Roar(comp);
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QueueDel(comp.Owner);
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}
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}
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foreach (var comp in EntityQuery<DragonRiftComponent>())
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{
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if (comp.State != DragonRiftState.Finished && comp.Accumulator >= comp.MaxAccumulator)
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{
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// TODO: When we get autocall you can buff if the rift finishes / 3 rifts are up
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// for now they just keep 3 rifts up.
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comp.Accumulator = comp.MaxAccumulator;
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RemComp<DamageableComponent>(comp.Owner);
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comp.State = DragonRiftState.Finished;
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Dirty(comp);
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}
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else
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{
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comp.Accumulator += frameTime;
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}
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comp.SpawnAccumulator += frameTime;
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if (comp.State < DragonRiftState.AlmostFinished && comp.SpawnAccumulator > comp.MaxAccumulator / 2f)
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{
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comp.State = DragonRiftState.AlmostFinished;
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Dirty(comp);
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var location = Transform(comp.Owner).LocalPosition;
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_chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red);
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_audioSystem.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast());
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}
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if (comp.SpawnAccumulator > comp.SpawnCooldown)
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{
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comp.SpawnAccumulator -= comp.SpawnCooldown;
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Spawn(comp.SpawnPrototype, Transform(comp.Owner).MapPosition);
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// TODO: When NPC refactor make it guard the rift.
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}
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}
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}
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#region Rift
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private void OnRiftExamined(EntityUid uid, DragonRiftComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("carp-rift-examine", ("percentage", MathF.Round(component.Accumulator / component.MaxAccumulator * 100))));
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}
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private void OnAnchorChange(EntityUid uid, DragonRiftComponent component, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored && component.State == DragonRiftState.Charging)
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{
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QueueDel(uid);
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}
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}
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private void OnRiftShutdown(EntityUid uid, DragonRiftComponent component, ComponentShutdown args)
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{
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if (TryComp<DragonComponent>(component.Dragon, out var dragon) && !dragon.Weakened)
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{
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foreach (var rift in dragon.Rifts)
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{
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QueueDel(rift);
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}
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dragon.Rifts.Clear();
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// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
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dragon.WeakenedAccumulator = dragon.WeakenedDuration;
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_movement.RefreshMovementSpeedModifiers(component.Dragon);
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-destroyed"), component.Dragon, Filter.Entities(component.Dragon));
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}
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}
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private void OnRiftGetState(EntityUid uid, DragonRiftComponent component, ref ComponentGetState args)
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{
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args.State = new DragonRiftComponentState()
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{
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State = component.State
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};
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}
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private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (component.Weakened)
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{
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args.ModifySpeed(0.5f, 0.5f);
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}
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}
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private void OnDragonRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
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{
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if (component.Weakened)
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, Filter.Entities(uid));
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return;
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}
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if (component.Rifts.Count >= 3)
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-max"), uid, Filter.Entities(uid));
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return;
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}
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if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, Filter.Entities(uid));
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return;
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}
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var xform = Transform(uid);
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// Have to be on a grid fam
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if (xform.GridUid == null)
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, Filter.Entities(uid));
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return;
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}
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var carpUid = Spawn(component.RiftPrototype, xform.MapPosition);
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component.Rifts.Add(carpUid);
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Comp<DragonRiftComponent>(carpUid).Dragon = uid;
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_audioSystem.Play("/Audio/Weapons/Guns/Gunshots/rocket_launcher.ogg", Filter.Pvs(carpUid, entityManager: EntityManager), carpUid);
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}
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#endregion
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private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
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{
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foreach (var rift in component.Rifts)
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{
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QueueDel(rift);
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}
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}
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private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
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{
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//Empties the stomach upon death
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//TODO: Do this when the dragon gets butchered instead
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if (args.CurrentMobState == DamageState.Dead)
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{
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if (component.SoundDeath != null)
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_audioSystem.PlayPvs(component.SoundDeath, uid, component.SoundDeath.Params);
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component.DragonStomach.EmptyContainer();
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}
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}
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private void OnDragonDevourCancelled(EntityUid uid, DragonComponent component, DragonDevourCancelledEvent args)
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{
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component.CancelToken = null;
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}
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private void OnDragonDevourComplete(EntityUid uid, DragonComponent component, DragonDevourComplete args)
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{
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component.CancelToken = null;
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var ichorInjection = new Solution(component.DevourChem, component.DevourHealRate);
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//Humanoid devours allow dragon to get eggs, corpses included
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if (!EntityManager.HasComponent<HumanoidAppearanceComponent>(args.Target))
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{
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ichorInjection.ScaleSolution(0.5f);
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}
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_bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
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component.DragonStomach.Insert(args.Target);
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if (component.SoundDevour != null)
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_audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params);
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}
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private void OnDragonStructureDevourComplete(EntityUid uid, DragonComponent component, DragonStructureDevourComplete args)
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{
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component.CancelToken = null;
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//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
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EntityManager.QueueDeleteEntity(args.Target);
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if (component.SoundDevour != null)
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_audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params);
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}
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private void Roar(DragonComponent component)
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{
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if (component.SoundRoar != null)
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_audioSystem.Play(component.SoundRoar, Filter.Pvs(component.Owner, 4f, EntityManager), component.Owner, component.SoundRoar.Params);
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}
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private void OnStartup(EntityUid uid, DragonComponent component, ComponentStartup args)
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{
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//Dragon doesn't actually chew, since he sends targets right into his stomach.
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//I did it mom, I added ERP content into upstream. Legally!
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component.DragonStomach = _containerSystem.EnsureContainer<Container>(uid, "dragon_stomach");
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if (component.DevourAction != null)
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_actionsSystem.AddAction(uid, component.DevourAction, null);
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if (component.SpawnRiftAction != null)
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_actionsSystem.AddAction(uid, component.SpawnRiftAction, null);
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Roar(component);
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}
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/// <summary>
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/// The devour action
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/// </summary>
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private void OnDevourAction(EntityUid uid, DragonComponent component, DragonDevourActionEvent args)
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{
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if (component.CancelToken != null ||
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args.Handled ||
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component.DevourWhitelist?.IsValid(args.Target, EntityManager) != true)
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{
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return;
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}
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args.Handled = true;
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var target = args.Target;
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// Structure and mob devours handled differently.
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if (EntityManager.TryGetComponent(target, out MobStateComponent? targetState))
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{
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switch (targetState.CurrentState)
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{
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case DamageState.Critical:
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case DamageState.Dead:
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component.CancelToken = new CancellationTokenSource();
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_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.DevourTime, component.CancelToken.Token, target)
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{
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UserFinishedEvent = new DragonDevourComplete(uid, target),
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UserCancelledEvent = new DragonDevourCancelledEvent(),
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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});
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break;
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default:
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_popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-fail-target-alive"), uid, Filter.Entities(uid));
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break;
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}
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return;
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}
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_popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-structure"), uid, Filter.Entities(uid));
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if (component.SoundStructureDevour != null)
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_audioSystem.PlayPvs(component.SoundStructureDevour, uid, component.SoundStructureDevour.Params);
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component.CancelToken = new CancellationTokenSource();
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_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.StructureDevourTime, component.CancelToken.Token, target)
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{
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UserFinishedEvent = new DragonStructureDevourComplete(uid, target),
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UserCancelledEvent = new DragonDevourCancelledEvent(),
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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});
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}
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private sealed class DragonDevourComplete : EntityEventArgs
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{
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public EntityUid User { get; }
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public EntityUid Target { get; }
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public DragonDevourComplete(EntityUid user, EntityUid target)
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{
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User = user;
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Target = target;
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}
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}
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private sealed class DragonStructureDevourComplete : EntityEventArgs
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{
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public EntityUid User { get; }
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public EntityUid Target { get; }
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public DragonStructureDevourComplete(EntityUid user, EntityUid target)
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{
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User = user;
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Target = target;
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}
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}
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private sealed class DragonDevourCancelledEvent : EntityEventArgs {}
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}
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}
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