37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using Robust.Shared.Random;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Math;
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/// <summary>
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/// Set random float value between <see cref="SetRandomFloatOperator.MinAmount"/> and
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/// <see cref="SetRandomFloatOperator.MaxAmount"/> specified <see cref="SetRandomFloatOperator.TargetKey"/>
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/// in the <see cref="NPCBlackboard"/>.
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/// </summary>
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public sealed partial class SetRandomFloatOperator : HTNOperator
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[DataField(required: true), ViewVariables]
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public string TargetKey = string.Empty;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxAmount = 1f;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MinAmount;
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public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
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CancellationToken cancelToken)
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{
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return (
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true,
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new Dictionary<string, object>
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{
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{ TargetKey, _random.NextFloat(MinAmount, MaxAmount) }
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}
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);
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}
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}
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