* Basic TEG start. Connects via node group. * Basic TEG test map * Sensor monitoring basics, TEG circulator flow * Basic power generation (it doesn't work) * More sensor monitoring work * Battery (SMES) monitoring system. * Sensor monitoring fixes Make it work properly when mapped. * Test map improvements * Revise TEG power output mechanism. Now uses a fixed supplier with a custom ramping system. * TEG test map fixes * Make air alarms and pumps open UI on activate. * Clean up thermo machines power switch. Removed separate Enabled bool from the component that always matched the power receiver's state. This enables adding a PowerSwitch component to give us alt click/verb menu. * TEG but now fancy * Make sensor monitoring console obviously WiP to mappers. * Vending machine sound, because of course. * Terrible, terrible graph background color * Examine improvements for the TEG. * Account for electrical power when equalizing gas mixtures. * Get rid of the TegCirculatorArrow logic. Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component. Thanks Julian. * Put big notice of "not ready, here's why" on the sensor monitoring console. * TryGetComponent -> TryComp * Lol there's a HideContextMenu tag * Test fixes * Guidebook for TEG Fixed rotation on GuideEntityEmbed not working correctly. Added Margin property to GuideEntityEmbed * Make TEG power bar default to invisible. So it doesn't appear in the guidebook and spawn menu.
156 lines
7.0 KiB
C#
156 lines
7.0 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasPressurePumpSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasPressurePumpComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceDisabledEvent>(OnPumpLeaveAtmosphere);
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SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasPressurePumpComponent, ActivateInWorldEvent>(OnPumpActivate);
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// Bound UI subscriptions
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangeOutputPressureMessage>(OnOutputPressureChangeMessage);
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpToggleStatusMessage>(OnToggleStatusMessage);
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}
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private void OnInit(EntityUid uid, GasPressurePumpComponent pump, ComponentInit args)
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{
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UpdateAppearance(uid, pump);
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}
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private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
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{
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if (!EntityManager.GetComponent<TransformComponent>(pump.Owner).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
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return;
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if (Loc.TryGetString("gas-pressure-pump-system-examined", out var str,
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("statusColor", "lightblue"), // TODO: change with pressure?
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("pressure", pump.TargetPressure)
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))
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args.PushMarkup(str);
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}
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private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, AtmosDeviceUpdateEvent args)
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{
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if (!pump.Enabled
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|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !_nodeContainer.TryGetNode(nodeContainer, pump.InletName, out PipeNode? inlet)
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|| !_nodeContainer.TryGetNode(nodeContainer, pump.OutletName, out PipeNode? outlet))
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{
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return;
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}
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var outputStartingPressure = outlet.Air.Pressure;
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if (outputStartingPressure >= pump.TargetPressure)
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{
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return; // No need to pump gas if target has been reached.
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}
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if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
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{
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// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
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var pressureDelta = pump.TargetPressure - outputStartingPressure;
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var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R);
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var removed = inlet.Air.Remove(transferMoles);
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_atmosphereSystem.Merge(outlet.Air, removed);
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_ambientSoundSystem.SetAmbience(pump.Owner, removed.TotalMoles > 0f);
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}
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}
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private void OnPumpLeaveAtmosphere(EntityUid uid, GasPressurePumpComponent pump, AtmosDeviceDisabledEvent args)
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{
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pump.Enabled = false;
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UpdateAppearance(uid, pump);
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DirtyUI(uid, pump);
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_userInterfaceSystem.TryCloseAll(uid, GasPressurePumpUiKey.Key);
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}
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private void OnPumpActivate(EntityUid uid, GasPressurePumpComponent pump, ActivateInWorldEvent args)
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{
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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if (EntityManager.GetComponent<TransformComponent>(pump.Owner).Anchored)
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{
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_userInterfaceSystem.TryOpen(uid, GasPressurePumpUiKey.Key, actor.PlayerSession);
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DirtyUI(uid, pump);
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}
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else
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{
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args.User.PopupMessageCursor(Loc.GetString("comp-gas-pump-ui-needs-anchor"));
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}
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args.Handled = true;
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}
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private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
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{
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pump.Enabled = args.Enabled;
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_adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
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DirtyUI(uid, pump);
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UpdateAppearance(uid, pump);
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}
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private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
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{
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pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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_adminLogger.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
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DirtyUI(uid, pump);
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}
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private void DirtyUI(EntityUid uid, GasPressurePumpComponent? pump)
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{
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if (!Resolve(uid, ref pump))
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return;
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_userInterfaceSystem.TrySetUiState(uid, GasPressurePumpUiKey.Key,
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new GasPressurePumpBoundUserInterfaceState(EntityManager.GetComponent<MetaDataComponent>(pump.Owner).EntityName, pump.TargetPressure, pump.Enabled));
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}
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private void UpdateAppearance(EntityUid uid, GasPressurePumpComponent? pump = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref pump, ref appearance, false))
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return;
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_appearance.SetData(uid, PumpVisuals.Enabled, pump.Enabled, appearance);
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}
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}
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}
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