* Basic TEG start. Connects via node group. * Basic TEG test map * Sensor monitoring basics, TEG circulator flow * Basic power generation (it doesn't work) * More sensor monitoring work * Battery (SMES) monitoring system. * Sensor monitoring fixes Make it work properly when mapped. * Test map improvements * Revise TEG power output mechanism. Now uses a fixed supplier with a custom ramping system. * TEG test map fixes * Make air alarms and pumps open UI on activate. * Clean up thermo machines power switch. Removed separate Enabled bool from the component that always matched the power receiver's state. This enables adding a PowerSwitch component to give us alt click/verb menu. * TEG but now fancy * Make sensor monitoring console obviously WiP to mappers. * Vending machine sound, because of course. * Terrible, terrible graph background color * Examine improvements for the TEG. * Account for electrical power when equalizing gas mixtures. * Get rid of the TegCirculatorArrow logic. Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component. Thanks Julian. * Put big notice of "not ready, here's why" on the sensor monitoring console. * TryGetComponent -> TryComp * Lol there's a HideContextMenu tag * Test fixes * Guidebook for TEG Fixed rotation on GuideEntityEmbed not working correctly. Added Margin property to GuideEntityEmbed * Make TEG power bar default to invisible. So it doesn't appear in the guidebook and spawn menu.
27 lines
809 B
C#
27 lines
809 B
C#
using Content.Client.Examine;
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using Robust.Shared.Map;
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namespace Content.Client.Power.Generation.Teg;
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/// <summary>
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/// Handles client-side logic for the thermo-electric generator (TEG).
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/// </summary>
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/// <remarks>
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/// <para>
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/// TEG circulators show which direction the in- and outlet port is by popping up two floating arrows when examined.
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/// </para>
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/// </remarks>
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/// <seealso cref="TegCirculatorComponent"/>
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public sealed class TegSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<TegCirculatorComponent, ClientExaminedEvent>(CirculatorExamined);
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}
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private void CirculatorExamined(EntityUid uid, TegCirculatorComponent component, ClientExaminedEvent args)
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{
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Spawn("TegCirculatorArrow", new EntityCoordinates(uid, 0, 0));
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}
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}
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