Files
tbd-station-14/Content.Shared/Trigger/Systems/EmitSoundOnTriggerSystem.cs
2025-08-03 21:20:37 +02:00

56 lines
1.6 KiB
C#

using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
namespace Content.Shared.Trigger.Systems;
public sealed class EmitSoundOnTriggerSystem : EntitySystem
{
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<EmitSoundOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
args.Handled |= TryEmitSound(ent, target.Value, args.User);
}
private bool TryEmitSound(Entity<EmitSoundOnTriggerComponent> ent, EntityUid target, EntityUid? user = null)
{
if (ent.Comp.Sound == null)
return false;
if (ent.Comp.Positional)
{
var coords = Transform(target).Coordinates;
if (ent.Comp.Predicted)
_audio.PlayPredicted(ent.Comp.Sound, coords, user);
else if (_netMan.IsServer)
_audio.PlayPvs(ent.Comp.Sound, coords);
}
else
{
if (ent.Comp.Predicted)
_audio.PlayPredicted(ent.Comp.Sound, target, user);
else if (_netMan.IsServer)
_audio.PlayPvs(ent.Comp.Sound, target);
}
return true;
}
}