Files
tbd-station-14/Content.Shared/Trigger/Systems/DamageOnTriggerSystem.cs
2025-08-03 21:20:37 +02:00

41 lines
1.3 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class DamageOnTriggerSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<DamageOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
var damage = new DamageSpecifier(ent.Comp.Damage);
var ev = new BeforeDamageOnTriggerEvent(damage, target.Value);
RaiseLocalEvent(ent.Owner, ref ev);
args.Handled |= _damageableSystem.TryChangeDamage(target, ev.Damage, ent.Comp.IgnoreResistances, origin: ent.Owner) is not null;
}
}
/// <summary>
/// Raised on an entity before it deals damage using DamageOnTriggerComponent.
/// Used to modify the damage that will be dealt.
/// </summary>
[ByRefEvent]
public record struct BeforeDamageOnTriggerEvent(DamageSpecifier Damage, EntityUid Tripper);