25 lines
851 B
C#
25 lines
851 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Stealth.Components
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{
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/// <summary>
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/// When added to an entity with stealth component, this component will change the visibility
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/// based on the entity's (lack of) movement.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StealthOnMoveComponent : Component
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{
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/// <summary>
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/// Rate that effects how fast an entity's visibility passively changes.
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/// </summary>
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[DataField("passiveVisibilityRate")]
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public float PassiveVisibilityRate = -0.15f;
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/// <summary>
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/// Rate for movement induced visibility changes. Scales with distance moved.
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/// </summary>
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[DataField("movementVisibilityRate")]
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public float MovementVisibilityRate = 0.2f;
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}
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}
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