* alert cleanup and API * I expect update loops to be at the top. * Address review * Address review x 2 * Merg my PR * Fix * Update Content.Shared/Alert/AlertsSystem.cs webedit Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com> * FIX THAT TEST FAIL!!!! * Me when I forget to actually give you alerts * Hammedborgar --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using Content.Shared.Alert;
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using Content.Shared.StatusEffectNew.Components;
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namespace Content.Shared.StatusEffectNew;
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/// <summary>
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/// Handles displaying status effects that should show an alert, optionally with a duration.
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/// </summary>
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public sealed class StatusEffectAlertSystem : EntitySystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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private EntityQuery<StatusEffectComponent> _effectQuery;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StatusEffectAlertComponent, StatusEffectAppliedEvent>(OnStatusEffectApplied);
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SubscribeLocalEvent<StatusEffectAlertComponent, StatusEffectRemovedEvent>(OnStatusEffectRemoved);
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SubscribeLocalEvent<StatusEffectAlertComponent, StatusEffectEndTimeUpdatedEvent>(OnEndTimeUpdated);
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_effectQuery = GetEntityQuery<StatusEffectComponent>();
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}
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private void OnStatusEffectApplied(Entity<StatusEffectAlertComponent> ent, ref StatusEffectAppliedEvent args)
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{
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if (!_effectQuery.TryComp(ent, out var effectComp))
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return;
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_alerts.UpdateAlert(args.Target, ent.Comp.Alert, cooldown: ent.Comp.ShowDuration ? effectComp.EndEffectTime : null);
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}
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private void OnStatusEffectRemoved(Entity<StatusEffectAlertComponent> ent, ref StatusEffectRemovedEvent args)
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{
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_alerts.ClearAlert(args.Target, ent.Comp.Alert);
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}
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private void OnEndTimeUpdated(Entity<StatusEffectAlertComponent> ent, ref StatusEffectEndTimeUpdatedEvent args)
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{
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_alerts.UpdateAlert(args.Target, ent.Comp.Alert, cooldown: ent.Comp.ShowDuration ? args.EndTime : null);
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}
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}
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