* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
119 lines
3.7 KiB
C#
119 lines
3.7 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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namespace Content.Shared.HealthExaminable;
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public sealed class HealthExaminableSystem : EntitySystem
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{
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HealthExaminableComponent, GetVerbsEvent<ExamineVerb>>(OnGetExamineVerbs);
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}
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private void OnGetExamineVerbs(EntityUid uid, HealthExaminableComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!TryComp<DamageableComponent>(uid, out var damage))
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return;
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var detailsRange = _examineSystem.IsInDetailsRange(args.User, uid);
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var verb = new ExamineVerb()
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{
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Act = () =>
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{
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var markup = CreateMarkup(uid, component, damage);
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_examineSystem.SendExamineTooltip(args.User, uid, markup, false, false);
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},
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Text = Loc.GetString("health-examinable-verb-text"),
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Category = VerbCategory.Examine,
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Disabled = !detailsRange,
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Message = detailsRange ? null : Loc.GetString("health-examinable-verb-disabled"),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png"))
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};
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args.Verbs.Add(verb);
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}
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public FormattedMessage CreateMarkup(EntityUid uid, HealthExaminableComponent component, DamageableComponent damage)
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{
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var msg = new FormattedMessage();
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var first = true;
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foreach (var type in component.ExaminableTypes)
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{
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if (!damage.Damage.DamageDict.TryGetValue(type, out var dmg))
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continue;
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if (dmg == FixedPoint2.Zero)
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continue;
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FixedPoint2 closest = FixedPoint2.Zero;
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string chosenLocStr = string.Empty;
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foreach (var threshold in component.Thresholds)
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{
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var str = $"health-examinable-{component.LocPrefix}-{type}-{threshold}";
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var tempLocStr = Loc.GetString($"health-examinable-{component.LocPrefix}-{type}-{threshold}", ("target", Identity.Entity(uid, EntityManager)));
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// i.e., this string doesn't exist, because theres nothing for that threshold
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if (tempLocStr == str)
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continue;
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if (dmg > threshold && threshold > closest)
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{
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chosenLocStr = tempLocStr;
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closest = threshold;
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}
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}
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if (closest == FixedPoint2.Zero)
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continue;
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if (!first)
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{
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msg.PushNewline();
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}
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else
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{
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first = false;
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}
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msg.AddMarkupOrThrow(chosenLocStr);
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}
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// Offbrand: reordered the empty placeholder to after people have added to health examinable
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// Anything else want to add on to this?
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RaiseLocalEvent(uid, new HealthBeingExaminedEvent(msg), true);
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if (msg.IsEmpty)
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{
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msg.AddMarkupOrThrow(Loc.GetString($"health-examinable-{component.LocPrefix}-none"));
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}
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return msg;
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}
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}
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/// <summary>
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/// A class raised on an entity whose health is being examined
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/// in order to add special text that is not handled by the
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/// damage thresholds.
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/// </summary>
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public sealed class HealthBeingExaminedEvent
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{
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public FormattedMessage Message;
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public HealthBeingExaminedEvent(FormattedMessage message)
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{
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Message = message;
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}
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}
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