Files
tbd-station-14/Content.Server/TurretController/DeployableTurretControllerSystem.cs

153 lines
5.6 KiB
C#

using Content.Server.DeviceNetwork.Systems;
using Content.Shared.Access;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.TurretController;
using Content.Shared.Turrets;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Server.TurretController;
/// <inheritdoc/>
public sealed partial class DeployableTurretControllerSystem : SharedDeployableTurretControllerSystem
{
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
/// Keys for the device network. See <see cref="DeviceNetworkConstants"/> for further examples.
public const string CmdSetArmamemtState = "set_armament_state";
public const string CmdSetAccessExemptions = "set_access_exemption";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeployableTurretControllerComponent, BoundUIOpenedEvent>(OnBUIOpened);
SubscribeLocalEvent<DeployableTurretControllerComponent, DeviceListUpdateEvent>(OnDeviceListUpdate);
SubscribeLocalEvent<DeployableTurretControllerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
}
private void OnBUIOpened(Entity<DeployableTurretControllerComponent> ent, ref BoundUIOpenedEvent args)
{
UpdateUIState(ent);
}
private void OnDeviceListUpdate(Entity<DeployableTurretControllerComponent> ent, ref DeviceListUpdateEvent args)
{
if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork))
return;
// List of new added turrets
var turretsToAdd = args.Devices.Except(args.OldDevices);
// Request data from newly linked devices
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
};
foreach (var turretUid in turretsToAdd)
{
if (!HasComp<DeployableTurretComponent>(turretUid))
continue;
if (!TryComp<DeviceNetworkComponent>(turretUid, out var turretDeviceNetwork))
continue;
_deviceNetwork.QueuePacket(ent, turretDeviceNetwork.Address, payload, device: deviceNetwork);
}
// Remove newly unlinked devices
var turretsToRemove = args.OldDevices.Except(args.Devices);
var refreshUi = false;
foreach (var turretUid in turretsToRemove)
{
if (!TryComp<DeviceNetworkComponent>(turretUid, out var turretDeviceNetwork))
continue;
if (ent.Comp.LinkedTurrets.Remove(turretDeviceNetwork.Address))
refreshUi = true;
}
if (refreshUi)
UpdateUIState(ent);
}
private void OnPacketReceived(Entity<DeployableTurretControllerComponent> ent, ref DeviceNetworkPacketEvent args)
{
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
return;
if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork) || deviceNetwork.ReceiveFrequency != args.Frequency)
return;
// If an update was received from a turret, connect to it and update the UI
if (command == DeviceNetworkConstants.CmdUpdatedState &&
args.Data.TryGetValue(command, out DeployableTurretState updatedState))
{
ent.Comp.LinkedTurrets[args.SenderAddress] = updatedState;
UpdateUIState(ent);
}
}
protected override void ChangeArmamentSetting(Entity<DeployableTurretControllerComponent> ent, int armamentState, EntityUid? user = null)
{
base.ChangeArmamentSetting(ent, armamentState, user);
if (!TryComp<DeviceNetworkComponent>(ent, out var device))
return;
// Update linked turrets' armament statuses
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = CmdSetArmamemtState,
[CmdSetArmamemtState] = armamentState,
};
_deviceNetwork.QueuePacket(ent, null, payload, device: device);
}
protected override void ChangeExemptAccessLevels(
Entity<DeployableTurretControllerComponent> ent,
HashSet<ProtoId<AccessLevelPrototype>> exemptions,
bool enabled,
EntityUid? user = null
)
{
base.ChangeExemptAccessLevels(ent, exemptions, enabled, user);
if (!TryComp<DeviceNetworkComponent>(ent, out var device) ||
!TryComp<TurretTargetSettingsComponent>(ent, out var turretTargetingSettings))
return;
// Update linked turrets' target selection exemptions
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = CmdSetAccessExemptions,
[CmdSetAccessExemptions] = turretTargetingSettings.ExemptAccessLevels,
};
_deviceNetwork.QueuePacket(ent, null, payload, device: device);
}
private void UpdateUIState(Entity<DeployableTurretControllerComponent> ent)
{
var turretStates = new Dictionary<string, string>();
foreach (var (address, state) in ent.Comp.LinkedTurrets)
{
var stateName = state.ToString().ToLower();
var stateDesc = Loc.GetString("turret-controls-window-turret-" + stateName);
turretStates.Add(address, stateDesc);
}
var uiState = new DeployableTurretControllerBoundInterfaceState(turretStates);
_userInterfaceSystem.SetUiState(ent.Owner, DeployableTurretControllerUiKey.Key, uiState);
}
}