* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
131 lines
4.9 KiB
C#
131 lines
4.9 KiB
C#
using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Shared.NodeContainer;
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using Content.Shared.NodeContainer.NodeGroups;
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namespace Content.Server.Power.NodeGroups
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{
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public interface IPowerNet : IBasePowerNet
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{
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void AddDischarger(BatteryDischargerComponent discharger);
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void RemoveDischarger(BatteryDischargerComponent discharger);
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void AddCharger(BatteryChargerComponent charger);
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void RemoveCharger(BatteryChargerComponent charger);
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}
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[NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)]
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[UsedImplicitly]
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public sealed partial class PowerNet : BasePowerNet<IPowerNet>, IPowerNet
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{
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[ViewVariables] public readonly List<BatteryChargerComponent> Chargers = new();
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[ViewVariables] public readonly List<BatteryDischargerComponent> Dischargers = new();
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public override void Initialize(Node sourceNode, IEntityManager entMan)
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{
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base.Initialize(sourceNode, entMan);
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PowerNetSystem.InitPowerNet(this);
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}
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public override void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups)
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{
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base.AfterRemake(newGroups);
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PowerNetSystem?.DestroyPowerNet(this);
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}
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protected override void SetNetConnectorNet(IBaseNetConnectorComponent<IPowerNet> netConnectorComponent)
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{
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netConnectorComponent.Net = this;
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}
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public void AddDischarger(BatteryDischargerComponent discharger)
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{
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if (EntMan == null)
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return;
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var battery = EntMan.GetComponent<PowerNetworkBatteryComponent>(discharger.Owner);
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkDischarging == default);
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battery.NetworkBattery.LinkedNetworkDischarging = default;
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Dischargers.Add(discharger);
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QueueNetworkReconnect();
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}
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public void RemoveDischarger(BatteryDischargerComponent discharger)
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{
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if (EntMan == null)
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return;
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// Can be missing if the entity is being deleted, not a big deal.
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if (EntMan.TryGetComponent(discharger.Owner, out PowerNetworkBatteryComponent? battery))
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{
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// Linked network can be default if it was re-connected twice in one tick.
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkDischarging == default || battery.NetworkBattery.LinkedNetworkDischarging == NetworkNode.Id);
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battery.NetworkBattery.LinkedNetworkDischarging = default;
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}
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Dischargers.Remove(discharger);
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QueueNetworkReconnect();
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}
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public void AddCharger(BatteryChargerComponent charger)
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{
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if (EntMan == null)
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return;
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var battery = EntMan.GetComponent<PowerNetworkBatteryComponent>(charger.Owner);
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkCharging == default);
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battery.NetworkBattery.LinkedNetworkCharging = default;
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Chargers.Add(charger);
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QueueNetworkReconnect();
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}
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public void RemoveCharger(BatteryChargerComponent charger)
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{
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if (EntMan == null)
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return;
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// Can be missing if the entity is being deleted, not a big deal.
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if (EntMan.TryGetComponent(charger.Owner, out PowerNetworkBatteryComponent? battery))
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{
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// Linked network can be default if it was re-connected twice in one tick.
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkCharging == default || battery.NetworkBattery.LinkedNetworkCharging == NetworkNode.Id);
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battery.NetworkBattery.LinkedNetworkCharging = default;
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}
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Chargers.Remove(charger);
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QueueNetworkReconnect();
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}
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public override void QueueNetworkReconnect()
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{
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PowerNetSystem?.QueueReconnectPowerNet(this);
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}
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public override string? GetDebugData()
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{
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if (PowerNetSystem == null)
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return null;
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// This is just recycling the multi-tool examine.
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var ps = PowerNetSystem.GetNetworkStatistics(NetworkNode);
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float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f);
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float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f);
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return @$"Current Supply: {ps.SupplyCurrent:G3}
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From Batteries: {ps.SupplyBatteries:G3}
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Theoretical Supply: {ps.SupplyTheoretical:G3}
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Ideal Consumption: {ps.Consumption:G3}
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Input Storage: {ps.InStorageCurrent:G3} / {ps.InStorageMax:G3} ({storageRatio:P1})
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Output Storage: {ps.OutStorageCurrent:G3} / {ps.OutStorageMax:G3} ({outStorageRatio:P1})";
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}
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}
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}
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