Files
tbd-station-14/Content.MapRenderer/Painters/EntityPainter.cs
Tayrtahn 69354f59c8 Cleanup SpriteComponent warnings in map renderer (#37609)
* 3 warnings in EntityPainter

* 1 warning in MapPainter
2025-05-19 12:52:04 -04:00

155 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters;
public sealed class EntityPainter
{
private readonly IResourceManager _resManager;
private readonly Dictionary<(string path, string state), Image> _images;
private readonly Image _errorImage;
private readonly IEntityManager _sEntityManager;
private readonly SpriteSystem _sprite;
public EntityPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{
_resManager = client.ResolveDependency<IResourceManager>();
_sEntityManager = server.ResolveDependency<IEntityManager>();
_sprite = client.ResolveDependency<IEntityManager>().System<SpriteSystem>();
_images = new Dictionary<(string path, string state), Image>();
_errorImage = Image.Load<Rgba32>(_resManager.ContentFileRead("/Textures/error.rsi/error.png"));
}
public void Run(Image canvas, List<EntityData> entities, Vector2 customOffset = default)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
// TODO cache this shit what are we insane
entities.Sort(Comparer<EntityData>.Create((x, y) => x.Sprite.DrawDepth.CompareTo(y.Sprite.DrawDepth)));
var xformSystem = _sEntityManager.System<SharedTransformSystem>();
foreach (var entity in entities)
{
Run(canvas, entity, xformSystem, customOffset);
}
Console.WriteLine($"{nameof(EntityPainter)} painted {entities.Count} entities in {(int)stopwatch.Elapsed.TotalMilliseconds} ms");
}
public void Run(Image canvas, EntityData entity, SharedTransformSystem xformSystem, Vector2 customOffset = default)
{
if (!entity.Sprite.Visible || entity.Sprite.ContainerOccluded)
{
return;
}
var worldRotation = xformSystem.GetWorldRotation(entity.Owner);
foreach (var layer in entity.Sprite.AllLayers)
{
if (!layer.Visible)
{
continue;
}
if (!layer.RsiState.IsValid)
{
continue;
}
var rsi = layer.ActualRsi;
Image image;
if (rsi == null || !rsi.TryGetState(layer.RsiState, out var state))
{
image = _errorImage;
}
else
{
var key = (rsi.Path!.ToString(), state.StateId.Name!);
if (!_images.TryGetValue(key, out image!))
{
var stream = _resManager.ContentFileRead($"{rsi.Path}/{state.StateId}.png");
image = Image.Load<Rgba32>(stream);
_images[key] = image;
}
}
image = image.CloneAs<Rgba32>();
(int, int, int, int) GetRsiFrame(RSI? rsi, Image image, EntityData entity, ISpriteLayer layer, int direction)
{
if (rsi is null)
return (0, 0, EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
var statesX = image.Width / rsi.Size.X;
var statesY = image.Height / rsi.Size.Y;
var stateCount = statesX * statesY;
var frames = stateCount / _sprite.LayerGetDirectionCount((SpriteComponent.Layer)layer);
var target = direction * frames;
var targetY = target / statesX;
var targetX = target % statesX;
return (targetX * rsi.Size.X, targetY * rsi.Size.Y, rsi.Size.X, rsi.Size.Y);
}
var dir = _sprite.LayerGetDirectionCount((SpriteComponent.Layer)layer) switch
{
0 => 0,
_ => (int)layer.EffectiveDirection(worldRotation)
};
var (x, y, width, height) = GetRsiFrame(rsi, image, entity, layer, dir);
var rect = new Rectangle(x, y, width, height);
if (!new Rectangle(Point.Empty, image.Size).Contains(rect))
{
Console.WriteLine($"Invalid layer {rsi!.Path}/{layer.RsiState.Name}.png for entity {_sEntityManager.ToPrettyString(entity.Owner)} at ({entity.X}, {entity.Y})");
return;
}
image.Mutate(o => o.Crop(rect));
var spriteRotation = 0f;
if (!entity.Sprite.NoRotation && !entity.Sprite.SnapCardinals && _sprite.LayerGetDirectionCount((SpriteComponent.Layer)layer) == 1)
{
spriteRotation = (float)worldRotation.Degrees;
}
var colorMix = entity.Sprite.Color * layer.Color;
var imageColor = Color.FromRgba(colorMix.RByte, colorMix.GByte, colorMix.BByte, colorMix.AByte);
var coloredImage = new Image<Rgba32>(image.Width, image.Height);
coloredImage.Mutate(o => o.BackgroundColor(imageColor));
var (imgX, imgY) = rsi?.Size ?? (EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
var offsetX = (int)(entity.Sprite.Offset.X + customOffset.X) * EyeManager.PixelsPerMeter;
var offsetY = (int)(entity.Sprite.Offset.Y + customOffset.X) * EyeManager.PixelsPerMeter;
image.Mutate(o => o
.DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1)
.Resize(imgX, imgY)
.Flip(FlipMode.Vertical)
.Rotate(spriteRotation));
var pointX = (int)entity.X + offsetX - imgX / 2;
var pointY = (int)entity.Y + offsetY - imgY / 2;
canvas.Mutate(o => o.DrawImage(image, new Point(pointX, pointY), 1));
}
}
}